Road & Traffic System - Paint Cities, Bridges & AI Traffic View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
1.5 MB
Files
202
Views in the past week
11

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Road & Traffic System - Paint Cities, Bridges & AI Traffic

by abduo (opens in new tab)

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Price history

Last 6 months

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Price history for Road & Traffic System - Paint Cities, Bridges & AI Traffic, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Aug Sep Oct Nov

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Road & Traffic System - Paint Cities, Bridges & AI Traffic screenshot 1

Road & Traffic System - Paint Cities, Bridges & AI Traffic screenshot 1

About this asset

Don't place roads — PAINT them. Drag out connected road networks in the

Scene view, click tiles up into bridges, then press one button and AI

traffic drives your city: braking, signalling, parking, following routes

you draw per car. 76 prefabs + full C# source. Cars included.

ROAD DRAWER (editor tool, included)

• Left-drag paints roads — ends, straights, turns, T-junctions and

  crossroads are chosen and rotated automatically as you draw

• MIX ROAD FAMILIES on one grid: one-way, two-way, four-lane — taper

  transitions are inserted automatically where widths change

• TWO STYLES per tile: raised sidewalks with real curbs, or bare asphalt

  strips that sit on your own terrain — mix them freely

• ELEVATION MODE: click a tile to raise it one level — straights between

  levels become ramps automatically, support pillars stack under the

  deck. Build overpasses, highway bridges and sunken underpasses.

• Roundabout stamp, crosswalk mode, per-tile SPEED painting (with

  scene-view speed labels), traffic lights per junction or auto-placed

  network-wide, erase mode, full Undo

TRAFFIC SYSTEM (included, plain runtime C#)

• One button adds moving traffic INSTANTLY — right in the Scene view,

  no Play mode needed: right-lane driving, safe spacing, red-light

  stops, roundabout circulation, ramps and bridges

• Jam-proof: blocked cars find a detour, and if the road is edited under

  a moving car it re-plans its route on the spot

• PER-CAR ROUTES with zero code: give any car an ordered list of stops —

  drive through, WAIT in the lane (bus stop) or PARK at the curb, each

  with its own duration — then loop, ping-pong, shuttle via home,

  keep wandering or DESPAWN at the end (traffic sinks)

• Pick everything visually: place-on-tile, click-to-add stops with

  numbered scene markers, spawn/destination tiles on the manager

• Scriptable: SetTarget()/ParkAt()/GoToStop()/Continue(), StopReached &

  Parked events, per-car speed override — add TrafficAgent to your own

  vehicle and it joins the traffic

• 15 CARS INCLUDED (sedan, pickup, van × 5 colours) — the pack is fully

  self-contained

61 ROAD MODELS

• 3 families × 8 pieces (straight, turn, T, cross, end, crosswalk,

  half-ramp, full-ramp) in BOTH styles

• Roundabout (both styles), 3 taper transitions (both styles), pavement

  lot, bridge pillar, traffic light, street lamp, stop sign

THE DETAILS

• Ultra-light: tiles 50–350 tris, value-based URP Lit materials — no

  textures, recolour everything in seconds

• Unified 16 m grid, center pivots at ground level

• Showcase scene included: a full mini city with a working bridge,

  speed zones, bus route, parking shuttle and live traffic — press Play

• Everything is a plain prefab + ScriptableObject kit: point the drawer

  at YOUR prefabs and it paints with them, zero code changes

Pairs with our free Stylized Car Pack and the Complete Car Pack — same

scale, same style. Built for URP.

From the publisher's Asset Store listing.

Technical details

76 prefabs: 61 road models (3 families × 8 pieces × 2 styles + roundabout

×2, 3 transitions ×2, pavement, pillar, traffic light, street lamp, stop

sign) + 15 cars (3 vehicles × 5 colours, Body + 4 wheel pivots). Full C#

source: Road Drawer scene-view painter (6 modes), RoadNetwork auto-tiling

component, RoadKit/RoadTileSet ScriptableObjects, TrafficManager +

TrafficAgent runtime AI (BFS routing, multi-stop routes, curb parking,

per-tile speeds, elevation-aware). Tiles 50–350 tris, props under 300.

11 road + 11 car URP Lit materials — no textures. 16 m grid, elevation

levels ±6 m, center pivots at ground level. Two demo scenes (model lineup

+ full showcase city). Editor tools compile out of builds.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Not listed Compatible Not listed

As listed on the Asset Store.