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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 1.5 MB
- Files
- 202
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Road & Traffic System - Paint Cities, Bridges & AI Traffic
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Last 6 months
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Road & Traffic System - Paint Cities, Bridges & AI Traffic screenshot 1
About this asset
Don't place roads — PAINT them. Drag out connected road networks in the
Scene view, click tiles up into bridges, then press one button and AI
traffic drives your city: braking, signalling, parking, following routes
you draw per car. 76 prefabs + full C# source. Cars included.
ROAD DRAWER (editor tool, included)
• Left-drag paints roads — ends, straights, turns, T-junctions and
crossroads are chosen and rotated automatically as you draw
• MIX ROAD FAMILIES on one grid: one-way, two-way, four-lane — taper
transitions are inserted automatically where widths change
• TWO STYLES per tile: raised sidewalks with real curbs, or bare asphalt
strips that sit on your own terrain — mix them freely
• ELEVATION MODE: click a tile to raise it one level — straights between
levels become ramps automatically, support pillars stack under the
deck. Build overpasses, highway bridges and sunken underpasses.
• Roundabout stamp, crosswalk mode, per-tile SPEED painting (with
scene-view speed labels), traffic lights per junction or auto-placed
network-wide, erase mode, full Undo
TRAFFIC SYSTEM (included, plain runtime C#)
• One button adds moving traffic INSTANTLY — right in the Scene view,
no Play mode needed: right-lane driving, safe spacing, red-light
stops, roundabout circulation, ramps and bridges
• Jam-proof: blocked cars find a detour, and if the road is edited under
a moving car it re-plans its route on the spot
• PER-CAR ROUTES with zero code: give any car an ordered list of stops —
drive through, WAIT in the lane (bus stop) or PARK at the curb, each
with its own duration — then loop, ping-pong, shuttle via home,
keep wandering or DESPAWN at the end (traffic sinks)
• Pick everything visually: place-on-tile, click-to-add stops with
numbered scene markers, spawn/destination tiles on the manager
• Scriptable: SetTarget()/ParkAt()/GoToStop()/Continue(), StopReached &
Parked events, per-car speed override — add TrafficAgent to your own
vehicle and it joins the traffic
• 15 CARS INCLUDED (sedan, pickup, van × 5 colours) — the pack is fully
self-contained
61 ROAD MODELS
• 3 families × 8 pieces (straight, turn, T, cross, end, crosswalk,
half-ramp, full-ramp) in BOTH styles
• Roundabout (both styles), 3 taper transitions (both styles), pavement
lot, bridge pillar, traffic light, street lamp, stop sign
THE DETAILS
• Ultra-light: tiles 50–350 tris, value-based URP Lit materials — no
textures, recolour everything in seconds
• Unified 16 m grid, center pivots at ground level
• Showcase scene included: a full mini city with a working bridge,
speed zones, bus route, parking shuttle and live traffic — press Play
• Everything is a plain prefab + ScriptableObject kit: point the drawer
at YOUR prefabs and it paints with them, zero code changes
Pairs with our free Stylized Car Pack and the Complete Car Pack — same
scale, same style. Built for URP.
From the publisher's Asset Store listing.
Technical details
76 prefabs: 61 road models (3 families × 8 pieces × 2 styles + roundabout
×2, 3 transitions ×2, pavement, pillar, traffic light, street lamp, stop
sign) + 15 cars (3 vehicles × 5 colours, Body + 4 wheel pivots). Full C#
source: Road Drawer scene-view painter (6 modes), RoadNetwork auto-tiling
component, RoadKit/RoadTileSet ScriptableObjects, TrafficManager +
TrafficAgent runtime AI (BFS routing, multi-stop routes, curb parking,
per-tile speeds, elevation-aware). Tiles 50–350 tris, props under 300.
11 road + 11 car URP Lit materials — no textures. 16 m grid, elevation
levels ±6 m, center pivots at ground level. Two demo scenes (model lineup
+ full showcase city). Editor tools compile out of builds.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.