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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.70 or later
- Package size
- 290 KB
- Files
- 23
- Favorites
- 2
- Views in the past week
- 11
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- $14.00 on
Keywords
URP Volumetric Lighting System
Four raymarched volumetric effects for Unity 6 URP — lighting, fog, clouds & explosions. Compute-shader driven, Post Process Volume controlled. Plug-and-play prefabs included.
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Last 6 months
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URP Volumetric Lighting System screenshot 1
About this asset
Bring your Unity 6 URP scenes to life with four fully integrated, compute-shader powered volumetric effects — all controllable directly from the Post Process Volume.
✨ What’s Included
- Volumetric Lighting — Screen-space raymarched light scattering with tint, intensity, and scatter controls. Zero scene setup required.
- Volumetric Fog — 3D texture fog with placeable FogVolume zones. Supports colour, density, wind drift, and noise-based wisps.
- Volumetric Clouds — Fully raymarched cloud layer with self-shadowing, animated wind, coverage, and scattering. Renders at any altitude.
- Volumetric Explosions — Runtime-spawned volumetric explosions with custom radius, colour, and auto-fadeout. Up to 64 simultaneous blasts.
🔧 Easy Integration
Drop in three prefabs — LightingManager , FogVolume , and Global Volume — and you’re rendering in minutes. All visual parameters are exposed through standard Post Process Volume overrides, so everything works with your existing volume blending and layer setup.
⚡ Performance First
Every system is built around compute shaders and 3D density textures. Raymarch sample counts are fully adjustable so you can dial in the quality-performance balance for any target platform. Both render passes automatically skip Preview and Reflection cameras.
📋 Requirements
- Unity 6+ with Universal Render Pipeline
- Render Graph enabled
- GPU with compute shader support
- Depth Texture enabled on URP Pipeline Asset
From the publisher's Asset Store listing.
Technical details
Technical Details
- Unity Version: Unity 6+ (6000.0 and above)
- Render Pipeline: Universal Render Pipeline (URP) with Render Graph enabled
- API: VoxelRenderer.Rendering namespace
- Shader Model: Requires GPU compute shader support
Systems
- 4 independent volumetric systems: Lighting, Fog, Clouds, Explosions
- Volumetric Lighting — screen-space raymarch, Post Process Volume driven, no scene script required
- Volumetric Fog — compute-shader 3D texture, camera-following volume, up to 64 simultaneous FogVolume zones
- Volumetric Clouds — raymarched 3D cloud layer with per-step self-shadowing, animated wind, procedural noise
- Volumetric Explosions — runtime-spawned, auto-fading, up to 64 simultaneous explosions, dynamic volume resize
Rendering
- 2 URP Renderer Features: VolumetricLightingRendererFeature , VolumetricCloudsRendererFeature
- Render pass injection point: BeforeRenderingPostProcessing
- Both passes skip Preview and Reflection cameras automatically
- Fog injected globally via compute shader (no Renderer Feature required)
- Requires Depth Texture enabled on URP Pipeline Asset
Compute Shaders
- VolumetricFogCompute.compute — evaluates fog density into a global 3D texture ( _FogDensityVolume )
- VolumetricClouds.compute — generates procedural cloud density into _CloudDensityVolume
- VolumetricExplosions.compute — writes explosion density into _ExplosionDensityVolume
3D Volume Resolutions (all adjustable)
- Fog: default 128³, camera-snapped to prevent swimming artefacts
- Clouds: default 128³, world bounds configurable per scene
- Explosions: default 128³, auto-resizes to tightly fit active explosions
Files
- 3 compute shaders, 2 shaders, 3 prefabs, 2 URP assets, 8 C# scripts
⚠️ Please Note: All environments, models, and assets shown in marketing screenshots and preview images are not included. This package contains the volumetric lighting system only.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.70f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.