Bring your Unity 6 URP scenes to life with four fully integrated, compute-shader powered volumetric effects — all controllable directly from the Post Process Volume.
✨ What’s Included
🔧 Easy Integration
Drop in three prefabs — LightingManager , FogVolume , and Global Volume — and you’re rendering in minutes. All visual parameters are exposed through standard Post Process Volume overrides, so everything works with your existing volume blending and layer setup.
⚡ Performance First
Every system is built around compute shaders and 3D density textures. Raymarch sample counts are fully adjustable so you can dial in the quality-performance balance for any target platform. Both render passes automatically skip Preview and Reflection cameras.
📋 Requirements