Hologram Shaders 3 in 1 (Fire, Shield, Frozen) OFFICIAL SALE

This pack contains Fire, Shield, Frozen Hologram shaders (3 in 1), perfect for sci-fi, fantasy, VFX, energy cores, magic spells, and stylized fire environments.Each material includes unique variations with procedural glow, animated distortion, flow patterns, and hologram edge emission.

These shaders bring a holographic effect to characters, weapons, props, and environments.


You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games. You can apply this shaders to your own custom 3D meshes with unwrapped UV's.


Individual packs : Fire Hologram shader, Shield Hologram Shader, Frozen Hologram Shader


Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties.

For quick use, 110+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.


Technical Details:-

- Materials/Shaders : 110+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Animated Shaders : YES

- Model's included : Little Ghost (With 1 "Idle" Animation)

- Model format : FBX

- Polygon count : 2612 (Ghost)


Features:-

- Fully Customizable Materials

- Optimized Shader's

- Easy to use(Drag and drop the Material's to your Meshes)

- Easy to create new shader variation's


Shaders/Materials Properties :


- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.

- Color A & B : Fresnel color, mix of two different colors.

- Texture1 : An overlay texture (Black and White with unique patterns), With Color,

tiling and offset properties.

- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).

- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.

- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.

- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.


How to use:-

Simply drag and drop the Material's to your Meshes and use it.

(Materials located under

Asset > Hologram Shaders 3 in 1 > Materials).


Frequently Asked Questions:


Q: Can I apply these shaders to my own 3D mesh?

A: Yes, you can easily assign the materials to any custom mesh in your project.


Q: Can I edit the animation speed and direction of the moving patterns?

A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.


Q: Can I create new Shader variations?

A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.


Q: Will this shader work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.

You can get it working in different pipelines within seconds.


About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India

contact : srstudioskerala@gmail.com


................Thank you for downloading this package................................