Oriental City - Modular Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.17 or later
Package size
4.2 MB
Files
458
Views in the past week
37

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Oriental City - Modular Pack

by JPStudio (opens in new tab)

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A comprehensive set for creating an Asian world modular models, snapping roads and fences at 45°/90° angles, ready-to-use house and palace presets, optimized for mobile devices using a single texture.

Price $14.99

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Price history

Last 6 months

USD
Price history for Oriental City - Modular Pack, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Oriental City - Modular Pack screenshot 1

Oriental City - Modular Pack screenshot 1

About this asset

Oriental City - Modular Pack is a comprehensive, ready-to-use resource set designed for the quick, easy, and intuitive creation of stylized Asian-inspired cities and palaces. Whether you're developing an RPG, strategy, adventure, or simulation game, this pack offers a complete level design solution. Two architecture classes. The building designer system is strictly divided into categories to ensure maximum structural diversity for your game levels: Regular_Build (City): Basic resources for everyday city streets, residential buildings, market stalls, lower-level residential structures, and local urban life. Includes modular wall sets and monumental multi-level resources for majestic temples, towering pagodas, and gazebos in open-air gardens.

From the publisher's Asset Store listing.

Technical details

Number of unique meshes: 197

Number of prefabs: 248 (includes 197 base modules + 23 pre-assembled Building Presets + wall style/road curb variants)

Number of materials: 3 (mat_OC_Architecture_Palette, mat_OC_Ground, mat_OC_Sky)

Number of custom shaders: 1 (custom URP panoramic/hemispherical skybox shader)

Number of textures: 2

Texture resolution: 512×512 (architecture/decoration palette atlas, compressed DXT1); sky texture provided separately for the skybox material

UV mapping: Yes — single UV channel (UV0), hand-unwrapped to the shared palette atlas. No secondary UV set (UV1/lightmap UVs) is included

Rigged: No

Animated: No (fully static props and building modules)

Skinned mesh / bones: No

LODs: Partial — most models use a single fixed-detail mesh (low-poly by design), but LOD Groups are implemented on two categories:

Road — 14 of 18 prefabs (all straight/corner/diagonal/transition pieces; the 4 plain Curb pieces are excluded), each with 3 LOD levels

Plc_Foundation — all 9 prefabs, each with 2 LOD levels

Collision: Yes, custom collision on every prefab

Collider types used: Box Collider (majority of modules), Capsule Collider (posts/columns/round props), Mesh Collider (complex/irregular shapes)

Triangle count per prefab: ranges from ~2 tris (simple flat/thin props) up to ~21,800 tris for the largest pre-assembled Building Presets; average ~550 tris per prefab; ~135,500 tris combined across all 248 prefabs

Vertex count: scales with the above — smallest props under 10 verts, largest building presets in the low tens of thousands

Number of animations: 0

Number of particle/VFX effects: 0

Demo scene included: Yes (Oriental_City_Modular_Pack_Demo.unity)

Draw call / batching optimization: shared single palette material across architecture and decoration meshes enables static batching and GPU Instancing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Not listed Compatible Not listed

As listed on the Asset Store.