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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.17 or later
- Package size
- 4.2 MB
- Files
- 458
- Views in the past week
- 37
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Oriental City - Modular Pack
A comprehensive set for creating an Asian world modular models, snapping roads and fences at 45°/90° angles, ready-to-use house and palace presets, optimized for mobile devices using a single texture.
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Price history
Last 6 months
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Oriental City - Modular Pack screenshot 1
About this asset
Oriental City - Modular Pack is a comprehensive, ready-to-use resource set designed for the quick, easy, and intuitive creation of stylized Asian-inspired cities and palaces. Whether you're developing an RPG, strategy, adventure, or simulation game, this pack offers a complete level design solution. Two architecture classes. The building designer system is strictly divided into categories to ensure maximum structural diversity for your game levels: Regular_Build (City): Basic resources for everyday city streets, residential buildings, market stalls, lower-level residential structures, and local urban life. Includes modular wall sets and monumental multi-level resources for majestic temples, towering pagodas, and gazebos in open-air gardens.
From the publisher's Asset Store listing.
Technical details
Number of unique meshes: 197
Number of prefabs: 248 (includes 197 base modules + 23 pre-assembled Building Presets + wall style/road curb variants)
Number of materials: 3 (mat_OC_Architecture_Palette, mat_OC_Ground, mat_OC_Sky)
Number of custom shaders: 1 (custom URP panoramic/hemispherical skybox shader)
Number of textures: 2
Texture resolution: 512×512 (architecture/decoration palette atlas, compressed DXT1); sky texture provided separately for the skybox material
UV mapping: Yes — single UV channel (UV0), hand-unwrapped to the shared palette atlas. No secondary UV set (UV1/lightmap UVs) is included
Rigged: No
Animated: No (fully static props and building modules)
Skinned mesh / bones: No
LODs: Partial — most models use a single fixed-detail mesh (low-poly by design), but LOD Groups are implemented on two categories:
Road — 14 of 18 prefabs (all straight/corner/diagonal/transition pieces; the 4 plain Curb pieces are excluded), each with 3 LOD levels
Plc_Foundation — all 9 prefabs, each with 2 LOD levels
Collision: Yes, custom collision on every prefab
Collider types used: Box Collider (majority of modules), Capsule Collider (posts/columns/round props), Mesh Collider (complex/irregular shapes)
Triangle count per prefab: ranges from ~2 tris (simple flat/thin props) up to ~21,800 tris for the largest pre-assembled Building Presets; average ~550 tris per prefab; ~135,500 tris combined across all 248 prefabs
Vertex count: scales with the above — smallest props under 10 verts, largest building presets in the low tens of thousands
Number of animations: 0
Number of particle/VFX effects: 0
Demo scene included: Yes (Oriental_City_Modular_Pack_Demo.unity)
Draw call / batching optimization: shared single palette material across architecture and decoration meshes enables static batching and GPU Instancing
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.17f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.