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Latest version
1.0.0
Last updated
First released
Unity version
6000.0.77 or later
Package size
215 KB
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72
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Settings Kit

by Juste Tools (opens in new tab)

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Project Settings & Preferences pages from one small class. No boilerplate, no Resources folder, and readable at runtime.

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Price history

Last 6 months

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Price history for Settings Kit, 6 months Current Free; lowest Free; highest Free in this period. $0 19 Oct 26 Oct 2 Nov

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Settings Kit screenshot 1

Settings Kit screenshot 1

About this asset

Website | User Manual | Public API

Adding a settings page to a Unity project usually means editor boilerplate, a Resources/ asset to read at runtime, and serialization wired up by hand.

Settings Kit removes all of it: you write one page class and one or more serializable settings classes, and your settings appear in the right window, are saved in the right place, reach your builds when they should, and are read with one line of code.

No asset to create, nothing to register, no Resources/ folder.

  • Little to learn: a handful of public types cover every feature.
  • Nothing to set up: settings classes are found automatically, saved in ProjectSettings/ or UserSettings/, and kept in sync as you add or remove them.
  • Readable at runtime: build settings are loaded into the player before the first scene, so Settings<T>.Instance returns the same values in a built game as in the editor.

FOUR KINDS OF SETTINGS

The base class of a settings class decides where it appears and whether it reaches your builds.

  • Build settings (BuildSettingsEntry<TPage>): Project Settings window, committed, shipped into the build, and readable at runtime.
  • Per-platform settings (PlatformSettingsEntry<TPage>): a build setting whose whole set of values can differ per build target, baked to the target at build time.
  • Editor-project settings (EditorSettingsEntry<TPage>): edited under Project Settings, committed for the team, but never shipped.
  • User settings (UserSettingsEntry<TPage>): per-developer, edited under Preferences, never shipped.

WHAT'S INCLUDED

  • Declare once, read anywhere: one SettingsPage class plus serializable entries; read them through Settings<T>.Instance, in the editor or at runtime.
  • The right window automatically: build and editor-project entries land under Project Settings, user entries under Preferences, each window showing only its own.
  • Sections, ordering, and tooltips: an optional [SettingsDisplay] attribute sets titles, tooltips, and ordering for pages and sections.
  • Custom rendering: style any section with an ordinary PropertyDrawer on your settings type.
  • Validation: implement IValidatedSettings for an inline help box in the window and a build-time gate that fails the build on invalid build settings.
  • Migration: IVersionedSettings transforms an entry’s values forward across schema versions, and a [SettingsMigrator] method rescues data from types you deleted.
  • Testing seam: Settings.OverrideForTests<T>() substitutes what Settings<T>.Instance returns for the life of a disposable, with no permanent “for tests” setters in the shipped API.
  • Navigation: Settings.OpenPage<TPage>() jumps straight to a page from your own tooling.
  • A Demo folder: every feature in one place, with a Tools > Settings Kit > Demo menu.

From the publisher's Asset Store listing.

Technical details

Unity 6.0 or later (tested up to 6.6)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.77f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.