View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0.1
- Last updated
- First released
- Unity version
- 6000.0.75 or later
- Package size
- 51.2 MB
- Files
- 46
- Favorites
- 13
- Views in the past week
- 16
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Snow Mesh Layer
Create real stylized geometry snow layers, or more, for your scenes with a simple place and click workflow. Export to FBX or use its asset directly.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 9
Snow Mesh Layer screenshot 1
About this asset
Create a real stylized snow geometry layer over your entire scene in one click. Drop the component, size the bake volume, hit Bake. Snow piles on flat tops, respects slopes, and skips walls.
The tool generates a coverage blanket mesh based on an advanced SDF bake of your scene. It's made originally for snow but you can use it for other things like mud, moss, dirt, or anything you can imagine; and with its Shader Graph shader example, you can create almost anything.
Latest Stuff
- Poured mode: soft, blobby snow, like liquid poured over the scene
- Watertight Volume: snow is now a closed 3D solid for colliders and FBX export
- Floor & Ceiling Cull: trim snow above/below a height with draggable Scene handles
- Decimation no longer pierces through meshes at high Decimation Grid values
- Faster bakes
Features
- Easy Bake (w/layer exclusion control)
- Supports FBX Export
- Real mesh + collider, not a screen effect or typical shader snow effect.
- Actual volume and properties you control with custom shaders.
- Grow and Tweak baked mesh via Shader at Runtime.
- Basic Footprints & trails components included.
- Global Mask and Noise Parameters
- 3 shaders incl. full PBR with normal/occlusion maps + adaptive tessellation.
- Shader Graph shader version for customization.
- Export to FBX to ship static, lightmap-ready snow (build stays lightweight)
- Works with terrains.
Disclaimer
This is a stylized coverage blanket mesh layer, some tweaking required - works best from top views but can be used on any project. You can increase height, and other parameters, but it's a planar blanket mesh - may need additional tweaking(position, etc) to work well from first-person views.
From the publisher's Asset Store listing.
Technical details
- URP (but you can give it shaders for other SRP)
- Unity 6
- Requires Visual Effect Graph but only in-editor for SDF bake, it can be stripped.
- Please note that the SDF bakes(which can be large) are not included in your builds, those are editor only work files.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.75f1 | Not listed | Compatible | Not listed |
Made with URP but can be used with custom shaders for other SRP.
As listed on the Asset Store.