Snow Mesh Layer OFFICIAL SALE

Create a real stylized snow geometry layer over your entire scene in one click. Drop the component, size the bake volume, hit Bake. Snow piles on flat tops, respects slopes, and skips walls.


The tool generates a coverage blanket mesh based on an advanced SDF bake of your scene. It's made originally for snow but you can use it for other things like mud, moss, dirt, or anything you can imagine; and with its Shader Graph shader example, you can create almost anything.


Features

  • Easy Bake (w/layer exclusion control)
    • Supports FBX Export
  • Real mesh + collider, not a screen effect or typical shader snow effect.
    • Actual volume and properties you control with custom shaders.
  • Grow and Tweak baked mesh via Shader at Runtime.
  • Basic Footprints & trails components included.
  • Global Mask and Noise Parameters
  • 3 shaders incl. full PBR with normal/occlusion maps + adaptive tessellation.
  • Shader Graph shader version for customization.
  • Export to FBX to ship static, lightmap-ready snow (build stays lightweight)
  • Works with terrains.

Disclaimer

This is a stylized coverage blanket mesh layer, some tweaking required - works best from top views but can be used on any project. You can increase height, and other parameters, but it's a planar blanket mesh - may need additional tweaking(position, etc) to work well from first-person views.