Text to AI Lab is a modular AI asset generation toolkit for Unity that brings 3D model, humanoid animation, skybox, sound-effect, and speech generation directly into the Unity Editor.
Describe the content you need, configure the generation settings, and submit the request from one dockable Editor window. Text to AI Lab downloads the returned files, imports them into the Unity project, records useful generation metadata, and organizes the results in a shared searchable Library.
The toolkit combines five specialized AI generation modules with common navigation, invoice activation, prompt guidance, generation queues, import automation, previews, tagging, and asset-management tools.
🧠 FIVE AI GENERATION MODULES
Text to Model AI
Create 3D assets from a written prompt or a PNG, JPEG, or WebP reference image.
Text to Motion AI
Create reusable Humanoid animation from natural-language motion descriptions.
Text to Skybox AI
Generate panoramic environments from text prompts.
Text to Sound AI
Generate and organize sound effects for Unity projects.
Text to Speech AI
Convert written scripts into dialogue, narration, character voices, and system audio.
💎 500 INCLUDED GENERATIONS PER MONTH
A qualifying Text to AI Lab purchase includes up to 500 generations per monthly cycle, distributed across five separate module allowances:
These are independent module allowances and do not form one transferable balance.
Allowances refresh automatically each monthly cycle. Generation is not unlimited, and unused generations cannot be transferred between modules.
🗂️ UNIVERSAL AI ASSET LIBRARY
Generated output from every installed module is indexed in one Library.
Favorites and tags are stored as Editor overlay data without modifying the original generated files.
📋 SEARCHABLE GENERATION METADATA
Text to AI Lab can create .ttai.json sidecar files containing useful workflow information, including:
When an asset is renamed or moved through Unity’s Project window, its sidecar follows it. Deleting the asset also removes its associated sidecar.
Assets without sidecar metadata can still appear in the Library, but will not display generation provenance.
💡 MODULE-SPECIFIC PROMPT HELPER
The Prompt Helper automatically adapts to the selected generation module.
⚙️ GENERATION QUEUE AND DIAGNOSTICS
🔐 ONE-TIME PURCHASE AND INVOICE ACTIVATION
Each included module is activated separately using the same qualifying Text to AI Lab Unity Asset Store invoice.
Generation requires an active internet connection, successful invoice activation, a reachable configured generation service, and remaining monthly allowance for the selected module.
📦 DEPENDENCY-AWARE INSTALLATION
Text to AI Lab checks whether the required Newtonsoft Json package is available. When it is missing, the package remains compile-safe and offers a guided installation option.
Unity glTFast is required to convert generated GLB model files into Unity prefabs. Without glTFast, the downloaded GLB remains available in the project, but automatic prefab creation is unavailable.
UnityMeshSimplifier is used only for automatic model LOD generation. A namespaced, editor-only copy of its simplification core is bundled with Text to AI Lab under the MIT License, so LOD1-LOD3 generation works without installing anything separately. The bundled copy uses its own namespace and omits the upstream runtime components, so it does not conflict if you already have UnityMeshSimplifier installed, and none of it is compiled into built players. Asset uses UnityMeshSimplifier under the MIT License; see Third-Party Notices.txt file in package for details.
Device hashing disclosure: Text to AI Lab creates a stable, pseudonymous device identifier in the Unity Editor by hashing Unity's deviceUniqueIdentifier with a product-specific suffix. The resulting hash is sent to the configured service with requests made through the asset's shared service client, including activation and generation-related requests, so the service can identify the requesting editor device. Requests may also include your Asset Store invoice for activation or authenticated operations. The raw device identifier is not sent by this hashing mechanism. A stable hash can link requests from the same device; it is not fully anonymous. This hashing code is editor-only and is not included in exported games. Previously downloaded assets can be used without making generation requests.
⚠️ IMPORTANT WORKFLOW BOUNDARIES
📖 DOCUMENTATION AND SUPPORT
The package includes HTML documentation covering installation, invoice activation, every generation module, the Universal Library, Prompt Helper, import workflows, dependencies, generated files, sidecar metadata, service diagnostics, and known limitations.
For product help, contact SatisVizion at satisvizion@gmail.com