Composition Maker Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
68 KB
Files
12
Views in the past week
10

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Composition Maker Tool

by SOLURAINE (opens in new tab)

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Instead of manually placing every object, you can add multiple prefabs, randomize their placement, simulate physics in the Editor, and freeze the final result for your scene.

Price $20.00

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Price history

Last 6 months

USD
Price history for Composition Maker Tool, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Aug Sep Oct Nov

Asset preview

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Composition Maker Tool screenshot 1

Composition Maker Tool screenshot 1

About this asset

Composition Maker Tool is a Editor extension for creating natural-looking prop compositions directly inside the Scene view. It helps artists and level designers quickly generate piles, clutter, shelves, tables, debris groups, industrial props, and environment dressing using their own prefab library.

Key Features

  • Generate compositions from multiple prefabs
  • Weighted random prefab spawning
  • Minimum and maximum count per prefab
  • Random position, rotation, and scale
  • Add selected prefabs directly from the Project window
  • Automatic collider generation
  • Rigidbody setup for physics simulation
  • Live physics simulation in the Editor
  • One-click fixed physics simulation
  • Stop and freeze settled objects
  • Keep rigidbodies for in-game physics support
  • Remove or keep rigidbodies after freezing
  • Make frozen rigidbodies kinematic if needed
  • Surface placement with raycast support
  • Remove objects outside the generation area
  • Show / hide generation gizmo
  • Scene view generation area handle
  • Keyboard shortcut for live physics start / stop

From the publisher's Asset Store listing.

Technical details

Physics Workflow

Composition Maker can automatically:

  1. Spawn your selected prefabs
  2. Add or prepare colliders
  3. Add rigidbodies
  4. Run physics simulation
  5. Let objects fall, collide, and settle
  6. Freeze the final composition

You can also use Live Physics mode to keep simulation running while you move objects or the generation root, then stop and freeze when the result looks right.

In-Game Rigidbody Support

Need generated objects to keep physics during gameplay? Use the Keep Rigidbodies In Game option to keep Rigidbody components dynamic instead of removing them or making them kinematic.

Best For

  • Environment art
  • Level design
  • Prop placement
  • Clutter generation
  • Debris piles
  • Shelves and tables
  • Industrial scenes
  • Storage areas
  • Physics-based object stacking
  • Fast scene dressing

Important

For physics simulation, the floor, terrain, shelf, table, or target surface must already have a Collider. Otherwise generated objects may fall through the scene.

Recommended Physics Settings

  • Enable Physics: On
  • Simulation Steps: 250
  • Simulation Time Step: 0.02
  • Stop When Sleeping: On

Compatibility

Composition Maker Tool is an Editor extension designed for scene creation workflows. It is intended for Editor-time composition generation, not runtime procedural spawning.

How to use:

  1. Generate composition.
  2. Click Start Live Physics.
  3. Move objects or the Generated Composition root in Scene view.
  4. Click Stop and Freeze Physics, or press Ctrl + Shift + M.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.19f1 Compatible Compatible Compatible Compatible

Composition Maker Tool is SRP independent and works in Built-in, URP, and HDRP projects. The editor tool uses standard Unity APIs. Included demo assets use standard components; any custom prefab materials or shaders you add must be compatible with your selected render pipeline.

As listed on the Asset Store.