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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 5.6 MB
- Files
- 39
- Favorites
- 1
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Dice Roll
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Price history
Last 6 months
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Dice Roll screenshot 1
About this asset
Rolling dice is one of the most common interactions in tabletop game scenes, and this library captures it properly. 344 SFX - Dice Roll is a focused collection of board game dice sounds recorded on wood surfaces, covering the full range of weight and impact.
The library is split between heavy single die rolls with a solid, weighty feel, lighter small dice rolls with a faster, brighter character, and multi-die rolls where several dice land together. Wood surface recordings keep the contact sound natural and grounded. Whether you need a single throw for a tabletop RPG moment, a handful of dice rolling across a game board, or background ambience for a casino scene, everything here sounds like a real game in progress rather than a processed effect.
It fits well in board game simulations, RPG titles, gambling scenes, and any environment where dice are a gameplay element. All sounds are studio recorded, fully metadata tagged, and ready for Unity.
344 SFX - Dice Roll - MetaData
344 SFX - Dice Roll - DemoTrack
Product details:
Number of Sounds - 35
Format - 48 kHz, 24-Bit
- 12 Dice Roll Big
- 11 Dice Roll Light
- 4 Dice Roll Multiple
- 8 Dice Roll Small
From the publisher's Asset Store listing.
Technical details
Number of Audio Wavs:35
Number of Audio Prefabs:4
Sample Rate / Bit Rate: 48Khz, 24Bit
Does Audio Loop: Not Loopable(One Shot Sounds)
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link : 344 SFX - Dice Roll - MetaData
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.
As listed on the Asset Store.