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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.7 or later
- Package size
- 4.2 MB
- Files
- 209
- Favorites
- 15
- Views in the past week
- 39
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- Lowest recorded
- $24.49 on
Keywords
Pixel Inventory & Diary UI — Cute Modern Item Icons
A cozy pixel-art diary & inventory UI kit — 145 hand-drawn sprites, 58 icons, page-turn animation, tween engine, tabs & drop-in prefabs. No DOTween, no plugins.
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Price history
Last 6 months
USDAsset preview
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Pixel Inventory & Diary UI — Cute Modern Item Icons screenshot 1
About this asset
Open a little diary inside your game — and watch it move. Pixel Inventory Diary UI is a complete kit for modern-day stories: 145 hand-drawn pixel sprites (no AI) plus the scripts, prefabs and demo scene that bring them to life. Drag one screen prefab into your Canvas and you have a living, animated diary — page-turns, pop-in lists, count-up stat bars and all. Zero external dependencies — just uGUI + TextMeshPro.
Most pixel UI is built for fantasy RPGs. This one is for visual novels, dating sims, life-sims and cozy games where characters drink coffee, give gifts, and keep diaries.
Why you'll love it
- 145 hand-drawn pixel sprites — every pixel placed by hand, no generative AI. Includes 58 item icons in 5 categories (Currency · Food · Daily · Gadget · Gift, incl. 8 gift box styles) with color variants.
- Drop-in screen prefabs — Diary, Inventory and Profile: complete, styled screens in one drag.
- Built-in tween engine (UITweener) — scale, move, fade, rotate with 8 easings, Bounce/Pulse/Shake presets, looping, and an in-editor preview — no Play mode needed.
- Two page-turn workflows — a script method (DiaryPager cross-fade + 20-frame flipbook) for coders, and a ready AnimatorController for a fully no-code setup.
- Tab system & shared pager routing — multi-tab screens where one pair of Prev/Next buttons drives whichever page set is active.
- Cute-diary motion helpers — staggered "pop-in" lists, count-up stat bars, idle floating decorations, tab-switch slides.
- Layered PSD source included — recolor and remix all 145 sprites to match your game.
- Gift icons + progress bars = a ready-made affection-system look for your dating sim.
What's included
- 3 complete screen prefabs (Diary Full · Inventory · Profile) + part prefabs (Item Slot, Progress bar) + button prefabs (Pink/Purple/Gray) + icon-preview showcases
- 58 icons in 5 categories with color variants
- Full diary UI set — background, panels, buttons, decorations, progress bars in every color
- 20-frame page-turn animation (script & Animator methods)
- 8 runtime/editor scripts — UITweener, UITweenStagger, UISliderValueLabel, DiaryPager, PagerRouter, TabGroup, UISpriteFlipbook, NonDrawingGraphic
- A demo scene wiring everything together
- Layered PSD source files (icons & UI parts)
- Luckiest Guy font (Apache 2.0, license file included)
- Reference sheets — screen mockups & per-category icon previews
- 145 pixel-art sprites in total — every one of them hand-drawn original art
Perfect for
Visual novels and dating sims (affection systems, gift-giving), life-sims and cozy modern-day games, casual prototypes and game jams — anywhere you need a warm, animated diary or inventory.
Pairs well with
These packs share the same modern pixel-art direction and are designed to work naturally together in one project.
📱 Pixel Pocket — Phone & Social Media UI Pack (+100 Icons)
A modern in-game smartphone UI with social feeds, messages, calls, settings, and more — perfect for visual novels, life sims, and story-driven games.
Complete the rest of your game interface with HUDs, dialogue, quests, save/load screens, conversation history, and popups.
Includes 100 hand-crafted pixel-art sprites and 11 ready-to-use Unity prefabs.
From the publisher's Asset Store listing.
Technical details
Sprites: 145 hand-drawn PNG (transparent) — pixel art, no AI
• 58 icons — 128 × 128 px (uniform)
• 66 UI elements — 52×52 to 1534×980 px (panels, buttons, bars, decorations)
• 20-frame page-turn sequence — 1534 × 980 px
Import: PNG + alpha; for crisp pixels set Filter = Point, Compression = None
Source: layered PSD files included (icons & UI parts)
Font: LuckiestGuy — TextMeshPro asset (Apache 2.0)
Scripts: 8 C#, no external dependencies (full source included)
Render pipelines: Built-in & URP (UI only — no custom shaders)
Requires: Unity 6000.3 (6.3)+ · TextMeshPro
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.7f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.