JuiceBox - LLM Integration OFFICIAL SALE


JuiceBox makes it easy to create responsive animations for GameObjects, UI, cameras, effects, and gameplay. This integration makes it just as easy for your AI assistant: it can understand JuiceBox's animation system, available effects, and authoring workflow, and start creating animations right away.


Works with the tools you already use: Unity's AI Assistant (Unity 6+), coding agents like Claude Code, Cursor, and Copilot, and MCP clients such as Claude Desktop.


Setup is simple:

  1. Import the package. A setup window opens on first launch.
  2. Click buttons to set up agent access and/or connect Unity's MCP server.
  3. Describe the animation you want.

Ask for UI transitions, camera effects, object motion, hit reactions, procedural movement, gameplay feedback, or complete animation sequences.


Example requests:

  • Animate this menu: slide the panels in, stagger the buttons, and add hover feedback.
  • Add camera shake, hit flashes, and knockback reactions to this combat scene.
  • Make pickups float, spin, highlight on proximity, and fly to the player on collect.
  • Give this environment subtle looping ambient motion with layered effects.
  • Make everything in this scene feel snappier and more impactful.
  • Add natural variation so groups of objects don't animate in lockstep.

The results are normal JuiceBox animations. Inspect, refine, and reuse them in JuiceBox's visual editor, or keep iterating by conversation. Nothing about them depends on an AI at runtime.