Mini Game Templates Words 3.0 - 10 Words Starters for Unity OFFICIAL SALE

Online Documentation: Open the online documentation

Browser Demo (Horizontal): Play in your browser

Android APK (Portrait): Download the Android demo


Mini Game Templates · Words 3.0 Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

Vocabulary and word-craft templates powered by the shared word list, custom puzzle authoring, and per-game settings. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).


🎮 10 INCLUDED GAME TEMPLATES

Word Fit — Fit every word into the crossword grid — no clues.

Letter Boxed — Spell words around the box and cover all 12 letters.

Word Pyramid — Climb word to word, adding one letter each step.

Alphabetize — Sort the scrambled words into alphabetical order, fast.

Longest Word — Nine letters, one timer — make the longest word you can.

Anagram Pairs — Flip two tiles — match a word with its scramble.

Word Snap — Spell a word of the called length before the timer.

Word Buckets — File each word into the right bucket by the rule.

Spell Check — Pick the correctly spelled word among the fakes.

Tile Score — Seven lettered tiles — build the highest-scoring word.


🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.


🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.


🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.


🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.


📧 SUPPORT

Email — satisvizion@gmail.com