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Mini Game Templates Solitaire - 10 Solitaire Starters for Unity
Modular Unity mini-game toolkit with 10 classic templates, procedural UI, reusable progression systems, and the bundled HyperCasual LiveOps Kit (HLK) for ads, IAP, and mobile publishing.
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Mini Game Templates Solitaire - 10 Solitaire Starters for Unity screenshot 1
About this asset
Online Documentation: Open the online documentation
Browser Demo (Horizontal): Play in your browser
Android APK (Portrait): Download the Android demo
Mini Game Templates · Solitaire Pack
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).
🎮 10 INCLUDED GAME TEMPLATES
• Klondike — The classic — alternating colours, descending sequences.
• Spider — 10 columns, build K→A in suit; full sequences clear.
• FreeCell — 8 columns, 4 free cells. Every deal is solvable.
• Pyramid — Pair cards that sum to 13 to dismantle the pyramid.
• TriPeaks — Click cards adjacent in rank to the waste card.
• Golf — Build a chain ±1 from the waste card; clear the tableau.
• Yukon — Klondike with no stock — move any card and everything on it.
• Forty Thieves — Two-deck classic — build down in suit, one card at a time.
• Canfield — Reserve-fed patience; foundations build up from a base rank, wrapping.
• Scorpion — Spider-Yukon hybrid — build down in suit, grab any card and its stack.
🚀 BUILD AND INTEGRATE FASTER
• One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
• Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.
• Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.
• Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
🎛️ CUSTOMIZATION AND PROGRESSION
• Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
• Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.
• Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.
• Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.
• Shared theming — coordinated light and dark themes can update the dashboard and included games together.
🛠️ HYPERCASUAL LIVEOPS KIT (HLK)
• Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.
• Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.
• Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
• Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
🧩 MODULAR BY DESIGN
• Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.
• Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
• Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.
📧 SUPPORT
• Email — [email protected]
From the publisher's Asset Store listing.
Technical details
🧩 CORE
• Game count — 10 complete, independently organized templates in this pack.
• Runtime contract — every game implements IMiniGame and mounts inside a caller-provided RectTransform.
• Context contract — IMiniGameContext connects games to shared theme, audio, persistence, events, wallet, and score services.
• Discovery — reflection-based registries locate game, booster, achievement, reskin, and tutorial implementations.
• Source structure — namespace-isolated C# modules keep game implementations separated from the shared runtime.
🎨 UI AND CUSTOMIZATION
• Interface generation — gameplay UI and logic are constructed procedurally at runtime.
• Configuration assets — ScriptableObject settings store rules, board dimensions, difficulty values, and related game-specific options.
• Studio tooling — editor panels expose per-game tuning and level-curve controls.
• Reskin system — per-game sprite slots support replacing available backgrounds, pieces, tiles, cards, and other visual elements.
• Theme system — shared light and dark palettes can be applied across the dashboard and games.
📈 GAME SYSTEMS
• Boosters — dedicated booster specifications define game-specific power-ups.
• Achievements — per-game achievement specifications support progression goals, persistence, notifications, and rewards.
• Tutorials — declarative first-run walkthrough specifications are included per game.
• Difficulty progression — level settings and curves support configurable scaling across sessions.
• Lifecycle — the common mount, round, event, and unmount flow supports embedding games in custom interfaces.
🛠️ LIVEOPS
• Included framework — HyperCasual LiveOps Kit (HLK) ships with the asset.
• Monetization systems — reusable advertisement and in-app purchase integration layers are included.
• Engagement systems — HLK includes haptics, notifications, rate prompts, and supporting live-operations utilities.
• Integration scope — game rewards and events can connect to the shared wallet, save, and service context.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.62f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.