Mini Game Templates Solitaire 4.0 - 10 Solitaire Starters for Unity OFFICIAL SALE

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Mini Game Templates · Solitaire 4.0 Pack


Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).


🎮 10 INCLUDED GAME TEMPLATES

Whitehead — Klondike, all face up; build down by colour, same-suit runs move together.

Westcliff — Ten columns of three; build down by alt colour; stock deals a full row.

Thumb and Pouch — Klondike where tableau builds down in any suit but the same one.

Australian Patience — Seven columns of four; build down by suit; Yukon-style grabs.

Spiderette — One-deck Spider; build down any suit; clear same-suit King-to-Ace runs.

Will o' the Wisp — Spider variant; seven columns of three face up; clear same-suit K-A runs.

Martha — Aces pre-placed; twelve columns; build down by alt colour, single cards.

Fortress — Ten columns; tableau builds up OR down by suit; no redeal.

Streets and Alleys — Eight columns, no reserve; build down any suit; foundations up by suit.

Chameleon — Canfield variant; reserve + wrapping foundations; build down any suit.


🚀 BUILD AND INTEGRATE FASTER

One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.

Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.

Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.

Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.


🎛️ CUSTOMIZATION AND PROGRESSION

Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.

Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.

Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.

Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.

Shared theming — coordinated light and dark themes can update the dashboard and included games together.


🛠️ HYPERCASUAL LIVEOPS KIT (HLK)

Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.

Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.

Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.

Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.


🧩 MODULAR BY DESIGN

Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.

Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.

Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.


📧 SUPPORT

Email — satisvizion@gmail.com