Online Documentation: Open the online documentation
Browser Demo (Horizontal): Play in your browser
Android APK (Portrait): Download the Android demo
Mini Game Templates · Solitaire 3.0 Pack
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).
🎮 10 INCLUDED GAME TEMPLATES
• Eight Off — FreeCell-style: build down by suit, foundations up by suit.
• Baker's Game — FreeCell built down BY SUIT — four cells, eight columns.
• Simple Simon — Spider-style: build down, clear King-to-Ace suit runs.
• La Belle Lucie — Build fans down by suit; foundations up by suit.
• Bristol — Build fans down (any suit); deal reserves from the stock.
• Flower Garden — Build beds down; the whole bouquet reserve is in play.
• Easthaven — Build down by alt colour; deal a row to every column.
• Penguin — FreeCell variant; foundations and tableau wrap on a beak rank.
• Napoleon's Tomb — Build four foundations up from 7 and four down from 6.
• Agnes Sorel — Klondike variant; foundations wrap from a dealt base rank.
🚀 BUILD AND INTEGRATE FASTER
• One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
• Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.
• Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.
• Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
🎛️ CUSTOMIZATION AND PROGRESSION
• Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
• Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.
• Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.
• Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.
• Shared theming — coordinated light and dark themes can update the dashboard and included games together.
🛠️ HYPERCASUAL LIVEOPS KIT (HLK)
• Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.
• Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.
• Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
• Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
🧩 MODULAR BY DESIGN
• Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.
• Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
• Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.
📧 SUPPORT
• Email — satisvizion@gmail.com