Online Documentation: Open the online documentation
Browser Demo (Horizontal): Play in your browser
Android APK (Portrait): Download the Android demo
Mini Game Templates · Casual 4.0 Pack
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Pick-up-and-play casual templates with fast loops, configurable settings, level curves, and reusable UI patterns. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).
🎮 10 INCLUDED GAME TEMPLATES
• Rhythm Tap — Tap exactly as the marker crosses the beat line.
• Slot Match — Stop three spinning reels to line up matching symbols.
• Balloon Pump — Inflate for a bigger pot — bank before it bursts.
• Pattern Lock — Memorise then redraw the connect-the-dots pattern.
• Sort It — Bin each item left or right by the current rule, against the clock.
• Count Up — Count the briefly-flashed shapes and pick the right number.
• Bullseye — Time your throw to hit the drifting target's centre.
• Dice Poker — Hold and reroll five dice for the best poker hand.
• Scratch Card — Scratch cells and match three symbols for a prize.
• Treasure Hunt — Follow hot/cold taps to the hidden treasure in the fewest taps.
🚀 BUILD AND INTEGRATE FASTER
• One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
• Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.
• Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.
• Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
🎛️ CUSTOMIZATION AND PROGRESSION
• Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
• Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.
• Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.
• Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.
• Shared theming — coordinated light and dark themes can update the dashboard and included games together.
🛠️ HYPERCASUAL LIVEOPS KIT (HLK)
• Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.
• Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.
• Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
• Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
🧩 MODULAR BY DESIGN
• Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.
• Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
• Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.
📧 SUPPORT
• Email — satisvizion@gmail.com