Runtime Terrain Deformation View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
239 KB
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Runtime Terrain Deformation

by SomeTimesAtNight (opens in new tab)

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Runtime Terrain Deformation system for Unity Terrain. Add digging, soil piles, wheel tracks, crawler marks, flattening tools, and crater effects to gameplay.

Price $4.99

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Price history

Last 6 months

USD
Price history for Runtime Terrain Deformation, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Runtime Terrain Deformation screenshot 1

Runtime Terrain Deformation screenshot 1

About this asset

Runtime Terrain Deformation is a gameplay system for Unity Terrain that lets your project modify terrain heightmaps during play.

The system is built around a central RuntimeTerrainDeformer component. Gameplay tools, vehicles, attachments, projectiles, and custom controllers can call it to dig, raise, flatten, smooth, or create crater-style deformations at runtime.

Main features:

  • Runtime digging on Unity Terrain
  • Soil raising and dumping
  • Terrain flattening for blades, buckets, or construction tools
  • Excavator bucket support through world-position brush calls
  • Wheel track deformation
  • Crawler / track mark deformation
  • Crater and impact deformation
  • Adjustable brush radius, strength, and falloff
  • Runtime terrain reset support
  • Example vehicle enter/exit flow
  • Documentation for setup and integration

The package is suitable for construction games, excavator simulators, survival games, destruction systems, military vehicle games, off-road driving projects, sandbox tools, and any project that needs terrain to react to gameplay.

The system is customizable. You can connect it to your own excavator, shovel, wheel, vehicle, projectile, or attachment scripts by calling the deformation API from your own gameplay logic.

From the publisher's Asset Store listing.

Technical details

  • Runtime Unity Terrain heightmap deformation
  • Dig, Raise, Flatten, Smooth, and Crater brush modes
  • Excavator bucket and attachment integration through API calls
  • Wheel track and crawler track deformation
  • Adjustable brush radius, strength, falloff, depth, and stamp spacing
  • Runtime reset support
  • Example scripts for vehicles, impacts, input testing, and terrain tools
  • English documentation included in TXT, MD, and PDF formats

Supported OS

  • Windows
  • macOS
  • Linux

Requirements

  • Unity Terrain system
  • Unity 2022.3 LTS or newer recommended
  • Built-in Render Pipeline compatible
  • No third-party runtime dependencies required

Documentation

  • Included in the package:Documentation/Runtime Terrain Deformation Guide.md
    Documentation/Runtime Terrain Deformation Guide.txt
    Documentation/Runtime Terrain Deformation Guide.pdf

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.