View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.9 or later
- Package size
- 601.4 MB
- Files
- 62
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $6.99 on
Keywords
Sci-Fi Wall Panel 03 - Dark Industrial PBR Textures
5 seamless 4K PBR sci-fi wall panel textures, clean & damaged variants, with neon emission, built for Universal Render Pipeline (URP).
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 11
Sci-Fi Wall Panel 03 - Dark Industrial PBR Textures screenshot 1
About this asset
Sci-Fi Wall Panel 03 - Dark Industrial is a set of 5 seamless, tileable sci-fi wall panel PBR textures, each provided in a clean and a damaged (rust/wear) variant, for a total of 10 unique textures with emissive neon accents.
Every texture includes a full PBR map set at 4096x4096 (4K): BaseColor, Normal, MaskMap (Metallic/Occlusion/Smoothness, URP packing), Height and Emission. The package includes 10 ready-to-use Materials configured for the Universal Render Pipeline (URP) and a demo scene showing all variants applied to wall geometry.
Requirements: Universal Render Pipeline (URP) only - not tested with Built-in or HDRP. A Bloom-enabled Post-Processing Volume is required for the neon Emission accents to glow correctly; without it the emissive areas remain visible as a flat bright color.
From the publisher's Asset Store listing.
Technical details
10 unique textures (5 clean + 5 damaged variants)
Resolution: 4096x4096 (4K), PNG
PBR maps: BaseColor, Normal, MaskMap (Metallic/Occlusion/Smoothness), Height, Emission
10 ready-to-use URP Materials (.mat)
1 demo scene included (Demo_WallShowcase)
Workflow: Metallic/Smoothness
Verified seamless/tileable
Universal Render Pipeline (URP) only
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.9f1 | Not listed | Compatible | Not listed |
This package includes pre-made Materials using the URP Lit shader with MaskMap channel packing (R=Metallic, G=Occlusion, B=Smoothness). These Materials will not work correctly if applied directly in Built-in or HDRP projects without reconfiguration. The raw texture maps themselves can be used in any pipeline.
As listed on the Asset Store.