Animator State Fuzzer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
166 KB
Files
83
Views in the past week
5

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Animator State Fuzzer

by Kevin Bjorvand (opens in new tab)

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Audit Animator Controllers, explain risky transitions, track runtime coverage, and explore bounded routes without changing your controller.

Price $79.99

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Price history

Last 6 months

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Price history for Animator State Fuzzer, 6 months Current $79.99; lowest $39.99; highest $79.99 in this period. $0 $50 $100 Aug Sep Oct Nov

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Animator State Fuzzer screenshot 1

Animator State Fuzzer screenshot 1

About this asset

🎛️ Find hard-to-see Animator bugs

Large Animator Controllers can hide bad rules, missing motion, dead ends, and states that tests never reach. Animator State Fuzzer puts these risks in one clear view.

🔎 Audit the whole controller

Scan layers, nested state machines, Any State links, Blend Trees, parameters, and transitions. Findings point to the exact object and explain the reason in plain words.

✅ See what your tests covered

Record runtime state and transition evidence, then import the report. Observed, explored, reachable, suspicious, and excluded items stay separate, so the tool does not overstate what it knows.

🧭 Explore with clear limits

Pick a start and target state. The bounded model planner checks a safe, finite set of parameter choices. Optional live sandbox checks use a fresh preview Animator and strict safety rules.

📄 Use it with your team

Save baselines, run CI checks, and export clear reports. The tool audits and explains. It does not edit your Animator Controller.

From the publisher's Asset Store listing.

Technical details

- Version: 1.0.0

- Unity: 2022.3 or newer

- Tested with Unity 6.3 LTS

- Editor-only audit, analysis, and bounded exploration tool

- No required third-party dependencies

- Audits Animator Controller layers and nested state machines

- Reads states, transitions, Any State transitions, Entry/Exit paths, parameters, motions, Blend Trees, and StateMachineBehaviours

- Finds contradictory conditions, duplicate transition shapes, higher-priority shadow candidates, missing motion, suspicious Any State self-loops, unreferenced parameters, and routes not found under the current model

- Shows a controller graph with evidence colors and clickable transition badges

- Gives plain-language transition facts, conditions, timing, duration, ordering, interruption, and self-transition data

- Runtime recorder captures observed state, transition, parameter, frame, and marker evidence

- Coverage keeps observed, explored-only, structurally reachable but unobserved, no-route-found, suspicious, and excluded results distinct

- Timeline view reads imported runtime reports

- Bounded model planner uses finite parameter domains and configured limits

- Optional live sandbox uses a fresh preview Animator, disables animation events and root motion, and can refuse unsafe StateMachineBehaviours in strict mode

- Baseline comparison and CI evaluation

- Deterministic reports for local review and automation

- Includes a sample controller and profile with two layers, nested states, Blend Trees, and intentional audit cases

- Does not edit Animator Controllers or animation clips

- Model planning is evidence, not proof of undocumented runtime decisions

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.