Play-Mode Asset Firewall View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.4 or later
Package size
3 KB
Files
1
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1
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3

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Play-Mode Asset Firewall

by Kevin Bjorvand (opens in new tab)

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Keep ScriptableObjects, materials, and other assets safe while you test in Play Mode. See changes, choose what to keep, and recover with confidence.

Price $79.99

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Price history

Last 6 months

USD
Price history for Play-Mode Asset Firewall, 6 months Current $79.99; lowest $39.99; highest $79.99 in this period. $0 $50 $100 Aug Sep Oct Nov

Asset preview

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Play-Mode Asset Firewall screenshot 1

Play-Mode Asset Firewall screenshot 1

About this asset

🛡️ Stop bad surprises

Play Mode can change real project assets. One test can leave a ScriptableObject, material, or subasset in the wrong state. Play-Mode Asset Firewall watches the assets you choose and helps you handle each change.

🎯 Protect only what matters

Set clear scope rules for folders, asset types, and named assets. Preview the scope before you run. Pick Observe, Prompt, or Lock for each workflow.

✅ Keep, revert, or ignore

When a test ends, review the changes in one place. Keep a good change. Revert a bad one. Ignore a known change. Each choice is clear and made by you.

🧰 Built for real work

The included samples cover ScriptableObjects, materials, subassets, late-loaded assets, tuning work, and stale conflicts. Session history and recovery data help after a test goes wrong.

📄 Easy to share

Export clean JSON or Markdown reports for your team and CI. The tool runs in the Editor and does not add code to your player.

From the publisher's Asset Store listing.

Technical details

- Version: 1.0.0

- Unity: 2022.3.41f1 or newer

- Tested with Unity 6.3 LTS

- Editor-only tool; no player runtime code or dependencies

- Guards persistent assets during Play Mode

- Supports ScriptableObjects, materials, subassets, and other serialized project assets

- Scope rules can include or exclude folders, asset types, and specific assets

- Scope preview shows what will be watched before a session starts

- Modes: Observe, Prompt, and Lock

- Review choices: Keep, Revert, and Ignore

- Bounded snapshots and session journals support recovery

- Tracks late-loaded assets that enter the configured scope

- Detects stale or conflicting asset states before applying a decision

- Keeps session history for later review

- Exports deterministic JSON and Markdown reports

- Includes sample assets and guided workflows

- Opens from the Editor menu

- Does not change scenes, Prefabs, or imported source files unless they are explicitly in scope as supported persistent assets

- Does not replace version control; use it as a fast safety layer while testing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.4f1 Compatible Compatible Compatible

As listed on the Asset Store.