UI Input X-Ray OFFICIAL SALE

🎯 See why clicks fail


A button does not work. A panel gets the click. A menu works in one scene but not the next. UI Input X-Ray shows what sees, so you can find the cause fast.


🔍 See the full click path


View the real EventSystem raycast order. See which UI object wins. Check the canvas, Graphic Raycaster, CanvasGroup, mask, input module, and click handler that shape the result.


🧱 Find hidden blockers


Spot clear images that still block clicks. Find a canvas with a higher order. See when a parent group stops a child. Check world-space UI with no event camera.


🩺 Scan scene health


Scan open scenes or saved project scenes. Find extra EventSystems, missing modules, wide raycast targets, missing raycasters, and other common setup bugs. Each report uses clear proof and a simple health score.


⏸️ Freeze the bad frame


Keep recent input frames in a short timeline. Freeze one frame before the pointer moves. The saved facts stay in place while you inspect the scene.


🛠️ Fix with care


Select the exact object or component. When a raycast target is the cause, turn it off with one Undo-ready action. The tool does not click buttons, run your handlers, or change many objects at once.


📦 Share clear proof


Copy a short report. Save compact JSON. Capture the Game View with the report. This makes UI bugs easier to share with your team or support.


UI Input X-Ray is an Editor-only tool for UGUI. It works with the Standalone Input Module and can inspect the Input System UI Input Module when that package is installed. Sample scenes are included.