900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor View on Asset Store (opens in new tab)

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2022.3.62 or later
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900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor

by MultiTech Studio (opens in new tab)

3.7 / 5 · 9 ratings

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4 stars 1
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900-level hyper-casual arrow-out template. Seasonal Golden Pass, Piggy Bank, timed Starter Pack, No Ads - IAP, 6 themes, 4 types hints. AdMob + Unity IAP ready.

Price $89.99

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Price history

Last 6 months

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Price history for 900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor, 6 months Current $89.99; lowest $44.99; highest $89.99 in this period. $0 $50 $100 Oct Nov

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900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor screenshot 1

900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor screenshot 1

About this asset

Document, .apk, WebGL(Live)

Arrows Out Puzzle — 900 Level Mobile Template by MultiTech Studio is a production-ready 2D hyper-casual puzzle project for Unity 2022.3 LTS (Built-in render pipeline).

Tap colored arrow chains to slide them off the grid without blocking others — clear the board to win. The package includes 900 hand-authored levels, a visual Level Editor, polished arrow physics (ArrowManager path movement, corner fills, black-hole absorption), and three level-gated monetization systems: Golden Pass, Piggy Bank, and No Ads / Starter Pack IAP popups.

Core gameplay

  • Arrow-out puzzle loop — tap an arrow to move it along its path; pre-move raycast blocks collisions
  • 900 JSON levels in Assets/Resources/Levels/ (lv1–lv900) with grid size, timers, and difficulty tags
  • Advanced arrow rendering — head/body/tail segments, corner-fill curves per color (ArrowTypeSO)
  • Obstacles — way blockers (with life), black holes (absorption + fade), portals (entrance/exit pairs)
  • Level-clear ripple — satisfying grid ripple animation on board clear
  • Camera — auto-framing + pinch zoom on large grids (CameraController)
  • Difficulty tiers — Normal, Hard, SuperHard with HardLevelIndication popup
  • 4 hint types — Normal, Grid, Wand, Eraser — unlock by level on the HUD
  • Tutorial — tap tutorial (level 1) and zoom tutorial (level 5)
  • Win screen — 3-star rating, confetti VFX, rewarded-ad 2× coins
  • Lives & timer — continue with coins or rewarded ads on fail / timeout
  • Built-in Level Editor — paint arrows and obstacles, save new JSON levels without leaving Unity

Level-gated live-ops — major selling features

Every meta monetization feature unlocks and appears based on player level, creating a natural progression curve from pure gameplay to full live-ops — no extra wiring required.

Piggy Bank: Level 5: Side button + fill bar; coins from each win accumulate until full, then claim

No Ads popup: Level 11 (Home): Side NO ads button opens IAP popup; removes AdMob after purchase

Golden Pass: Level 18: Seasonal 21-stage pass — Join popup, free + premium tracks, +1 pass coin per win

Starter Pack popup: Level 19: Timed 24 h IAP offer with countdown on Home; auto-popup optional

Golden Pass highlights:

  • Modular package in Assets/MultiTech Studio/GoldenPass/ — reusable across MultiTech templates
  • 20-day seasons, 21 stages, manual CLAIM rewards (coins + 4 hint types)
  • Premium track via one-time IAP; persists across seasons
  • Join required each season; tutorial once per account

Piggy Bank highlights:

  • Fills from GameManager.coinInPiggyBank every level win (default 100)
  • Win screen shows +coins or FULL; Home button shows stored/max
  • Configurable capacity, unlock level, and claim count

No Ads & Starter Pack highlights:

  • Ready-made IAP popups extending IapOfferPopupUI
  • Starter Pack countdown timer; hides after purchase or expiry
  • No Ads calls AdsControl.RemoveAds() on success

Other meta & retention

  • Theme shop — 6 unlockable themes (Colorful, Neon, Edge, Black, Snake, etc.)
  • IAP shop — coin packs, Classic / Elite / Epic bundles, No Ads, Starter Pack, Golden Pass
  • Shop — daily gift + rewarded ad coins (ShopThings)
  • Saga Home map — scrollable level road with side meta buttons (unlocks level 11)
  • Haptic feedback — mobile vibration on key actions
  • Trusted time — server-synced UTC for offer and season timers
  • Settings — music, SFX, vibration toggles with persistence

Monetization ready

  • Google AdMob (MT_ADMOB) — banner, interstitial, rewarded, rewarded interstitial
  • Unity IAP (MT_IAP) — No Ads, Starter Pack, coin packs, bundles, Golden Pass
  • Test ad unit IDs pre-filled — replace before store submission
  • Interstitial gating by level threshold via ProjectSetupData

What's included

  • Scenes: Splash, Main
  • 900 level JSON files, Level Editor, full C# source
  • Arrow prefabs (Colorful, Neon, Edge, Black, Snake themes)
  • UI prefabs, fonts (Lilita One), SFX/music clips, confetti VFX
  • Golden Pass module, documentation in Document/

Get started in minutes

  1. Open Assets/MultiTech Studio/Arrows Out Puzzle Game/Scenes/Splash.unity
  2. Press Play — Splash loads Main automatically
  3. Open Tools → Multi Tech Studio → Arrows Out Puzzle → Project Setup — verify SDK defines
  4. Replace AdMob test IDs in Assets/Resources/ProjectSetupData.asset
  5. Set your bundle ID and IAP product IDs, then build for Android or iOS

Important notes for buyers

  • DOTween requires a valid license from Demigiant for commercial use; enable MT_DOTWEEN in Project Setup after import
  • AdMob / IAP SDKs use test IDs in the template — swap before release
  • Assets/Resources/ must stay at project root (Unity loading requirement)

From the publisher's Asset Store listing.

Technical details

Unity version: 2022.3.62f3 LTS

Render pipeline: Built-in (2D)

Platforms: Android, iOS (touch + mouse in Editor)

Input: Touch + mouse

UI: Unity uGUI + TextMesh Pro

Animation: DOTween (MT_DOTWEEN)

Ads: Google Mobile Ads + MT_ADMOB

IAP: Unity Purchasing 5.x + MT_IAP

Data: JSON levels via Resources.Load

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

Works perfect in all render pipeline(s).

May be need to change material as per used pipeline.

As listed on the Asset Store.