Capture Tool: High-Res & Transparent Screenshots View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
10 KB
Files
11
Views in the past week
7

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Capture Tool: High-Res & Transparent Screenshots

by OccaSoftware (opens in new tab)

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Capture high-resolution PNG screenshots and image sequences from any camera, with an optional transparent background and up to 8x supersampling. Editor window and runtime hotkeys.

Price $10.00

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Price history

Last 6 months

USD
Price history for Capture Tool: High-Res & Transparent Screenshots, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Aug Sep Oct Nov

About this asset

Capture Tool takes clean, high-resolution stills and image sequences straight out of your game or the editor, at a resolution higher than your screen.

Higher resolution than your display. Render any camera at 1x to 8x your current resolution. The frame is supersampled, not upscaled, so the result is genuinely sharper rather than just bigger. Useful for store capsules, press kits and marketing art that need to hold up at full size.

Transparent backgrounds. Capture with a real alpha channel so your subject drops straight onto any background in Photoshop, Figma or Affinity, with no manual cutting out.

Stills and sequences. Take a single frame on a hotkey, or record an image sequence at a fixed frame rate to assemble into a GIF or video.

Works where you work. An editor window (Window > OccaSoftware > Capture Tool) for one-click captures while building your scene, and a runtime component with configurable hotkeys, output folder and resolution multiplier for capturing in play mode or in a build.

Built-in and URP. Capture Tool uses the render-request path when a scriptable render pipeline is active, so it returns real pixels under URP instead of the blank image that a naive camera render produces there.

Output is PNG. In the editor the output folder is your project root; in a build it is the persistent data path.

Includes a sample scene and documentation.

Supported: Unity 6.0 LTS and up.

From the publisher's Asset Store listing.

Technical details

Capture any camera at 1x to 8x your current screen resolution (supersampled, not upscaled)

Optional transparent background with a real alpha channel, for compositing

Single-frame capture on a hotkey, or record an image sequence at a fixed frame rate

Editor window (Window > OccaSoftware > Capture Tool) for one-click captures while you work

Runtime component with configurable hotkeys, output folder and resolution multiplier

Built-in and URP: uses the SRP render-request path so captures are not blank under URP

Saves PNG; project root in the editor, persistent data path in a build

Sample scene and documentation included

Supported: Unity 6.0 LTS and up

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Compatible Compatible Not listed

As listed on the Asset Store.