Nebula Flight View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.7 or later
Package size
187 KB
Files
17
Favorites
4
Views in the past week
8

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$10.50 on

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Nebula Flight

by Dmitry Andreev (opens in new tab)

5.0 / 5 · 3 ratings

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Infinite procedural volumetric nebula for HDRP. Endless cinematic space flythrough with emissive core, drifting stars, real-time performance modes, and one-click setup. Loop-ready for video.

Price $15.00

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Price history

Last 6 months

USD
Price history for Nebula Flight, 6 months Current $15.00; lowest $10.50; highest $15.00 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Nebula Flight screenshot 1

Nebula Flight screenshot 1

About this asset

Nebula Flight — Infinite Volumetric Space Flythrough for HDRP

Fly forever through a living, glowing nebula. Nebula Flight is a fully procedural HDRP volumetric system that renders an endless cinematic journey through cosmic gas, dust lanes, and a burning emissive core — with a drifting star field streaming past you.

No meshes, no textures to bake, no loop seams to fight. Just press play and drift.Everything runs as a single fullscreen HDRP Custom Pass with the entire raymarch written in HLSL, so it stays sharp at any resolution and renders straight to your camera. The camera never actually moves — the noise domain flows around it — which means the flight is genuinely infinite and never snaps back to a start point. Perfect for hypnotic, meditative footage that can run for hours.

Built for creators who need atmosphere on demand: YouTube ambient channels, meditation and sleep videos, live wallpapers and screensavers, menu and title backgrounds, sci-fi cutscenes, VJ loops, and warp-jump / star-system transition effects between scenes.Tuning is immediate and visual. Shape the gas density, dust filaments, and hue variation; set your color ramp from deep blue through magenta into hot orange; dial the core's glow, cavity, and Beer-Lambert dust shadowing. Two performance switches keep it real-time while you work — an internal Resolution mode (Full / Half / Quarter) and a Quality preset (Preview / Final) — then flip to Full 

From the publisher's Asset Store listing.

Technical details

  • Fully procedural volumetric nebula — no meshes, no baked textures, no seams
  • Infinite continuous flythrough with a static camera (drifting noise domain, no loop snap)
  • Variant A lighting: analytic inverse-square emissive core + Beer-Lambert dust self-shadowing
  • Single fullscreen HDRP Custom Pass, complete raymarch in HLSL — resolution-independent
  • GPU-instanced billboard star field with per-star HDR color, atlas cell, and twinkle
  • 4-stop color ramp (low → mid → high → core) with spatial hue variation
  • Performance modes: internal Resolution scale (Full / Half / Quarter) for big real-time wins
  • Quality presets (Custom / Preview / Final) to switch between fast tuning and clean capture
  • One-click scene setup: Custom Pass + Bloom/Vignette/Film Grain post + star field
  • Deterministic frame-locked playback for artifact-free Unity Recorder captures
  • Full HDR pipeline tuned to feed Bloom for the glowing core and stars
  • Optional right-mouse free-look camera component included
  • Clean, comment-free HLSL + C#, assembly definitions, HDRP-ready for Unity 6.3
  • README with complete recording + ffmpeg audio-mux workflow for final videos

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.7f1 Not listed Not listed Compatible

Currently only HDRP. Stay tuned for updates.

As listed on the Asset Store.