Voxel Pyramid OFFICIAL SALE

Create a vast Egyptian-style pyramid with a complete procedural interior. A monumental stepped exterior rises above the desert while galleries, chambers, labyrinths and caverns descend deep beneath the terrain.


Set the monument size, adjust the maze and room densities, choose a seed and generate. Voxel Pyramid builds the structure directly into your Voxel Play world, ready to use as the foundation for your own game.


Generation is deterministic, so a seed always produces the same pyramid and interior layout. Save a result for your project or keep generating new tombs whenever you need them.



🧩 WHAT THIS ASSET PROVIDES 🧩


Voxel Pyramid is a procedural environment generator for Voxel Play 4, supplied as a complete reference project.


It focuses on generating the world rather than providing a finished game. The pyramid, surrounding desert dressing and optional dungeon population are handled by configurable generators. The exploration and combat components used by the demo are also included as editable source code and can be kept, adapted or removed.



✨ KEY FEATURES ✨

  • Complete procedural pyramid: generates the exterior monument, entrance architecture and multi-level underground interior as part of the voxel terrain.
  • Fully explorable 3D layout: connected maze floors, galleries, side rooms, stairwells and a switchback passage form a continuous route from the entrance to the deepest chamber.
  • Configurable monument: control the base footprint, total height, visible section, shell thickness, floor distribution and world position.
  • Varied interior spaces: hypostyle halls, decorated chambers, double-height rooms, treasure areas, pit rooms and a dedicated burial chamber.
  • Detailed exterior architecture: stepped dressed-stone casing, ornamental bands, cracked masonry, missing sections, ruins and a columned entrance portico.
  • Underground environments: natural caverns, a subterranean river, water and lava chambers, hanging vines and a wooden bridge across the depths.
  • Tomb decoration: procedural murals, reliefs, columns, statues, sarcophagi, canopic jars, altars, vases, braziers, rubble and cobwebs.
  • Traps and interactive features: arrow slits, timed spike plates, crumbling floors, drop-pits, breakable secret passages, minable gold and a sealed offering vault.
  • Microvoxel detailing: architectural ornaments, damaged surfaces, props, murals and trap components use microvoxels for sharper close-range results.
  • Procedural desert dressing: configurable clusters of date palms, rocks, dry vegetation and oases, with automatic clearance around the pyramid.
  • Flexible dungeon spawner: populate selected depth ranges with your own creatures, traps, chests or other prefabs using deterministic placement and density controls.
  • Optional gameplay examples: includes a pickaxe, handheld and placeable torches, building blocks, a ray sceptre, inventory, HUD, health, melee combat and a sample creature.
  • Editor Floor Preview: examine the generated layout floor by floor, including rooms, corridors, stairs, pits and special areas.
  • Extensive feature controls: independently enable or disable the portico, guardian statue, caverns, river, lava, vines, cobwebs, light shaft, bridge, traps, secret passages and vault.


🎮 SUITABLE FOR MANY GAME TYPES 🎮


Voxel Pyramid provides a ready-made environment base for underground crawlers, action-adventure games, survival projects, exploration experiences and multiplayer worlds.

Because its plan is deterministic, the same seed can reconstruct the same pyramid across different sessions or clients without storing a handcrafted level.



📦 REQUIREMENTS!


- Requires Voxel Play 4 (version 41.3+)

- Universal Render Pipeline (URP)



📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

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