AI Forge - AI Agent Toolkit for Unity View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.17 or later
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208 KB
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AI Forge - AI Agent Toolkit for Unity

by Hillcode (opens in new tab)

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Give your local AI coding assistant real tools in your Unity project: understand the project and build scenes. Works with any file/terminal agent - no MCP server to run.

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Price history

Last 6 months

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Price history for AI Forge - AI Agent Toolkit for Unity, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov

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AI Forge - AI Agent Toolkit for Unity screenshot 1

AI Forge - AI Agent Toolkit for Unity screenshot 1

About this asset

Give your AI coding assistant real tools in your Unity project.

AI Forge lets a local AI agent - such as Claude Code, GitHub Copilot, Cursor, Cline or Windsurf, or any assistant that can read files and run terminal commands - actually work in your project: understand what's in it and build scenes. Every tool is self-describing, so the agent discovers what it can do on its own.

No MCP server to run, no plugin to keep alive. AI Forge writes a standard AGENTS.md and exposes plain command-line and file-based tools, so it works headless (CI/batch) and with any AI assistant, out of the box. It's a simpler, server-free alternative to an MCP integration.

How it works

  • Each tool ships a capability manifest. AI Forge aggregates them into your project's AGENTS.md - the moment your agent opens the project it knows what it can run, and how, with zero setup.
  • Run tools headlessly (-batchmode -executeMethod …) or, with the editor open, through simple request/response files. Everything survives the domain reloads a Unity operation can trigger.

Included (free)

  • Project Lens - index your project into an AI-readable catalog (types, prefabs, materials, scenes, ScriptableObjects) and query it: text search, prefabs-with-a-component, types-deriving-from, reverse usages.
  • Scene Smith - build and populate scenes from a simple declarative spec: objects, prefabs, arrange patterns, camera and lighting.
  • Core - the discovery registry, the AGENTS.md writer, and the shared file-bridge runtime.

Works with any local AI coding assistant (Claude Code, GitHub Copilot, Cursor, Cline, Windsurf, and others). AI Forge is editor-time tooling for AI-assisted development - it does not add runtime AI to your game.

Want more? AI Forge Pro adds screenshot verification (so the agent sees its own results), owned-asset import, advanced scene authoring and deep project audits. Pro is self-contained - it already includes this free toolset, so you can start with either one.

From the publisher's Asset Store listing.

Technical details

  • Works with any local AI coding agent (Claude, Copilot, Cursor, Cline, Windsurf, …)
  • No MCP server, no daemon - a standard AGENTS.md plus CLI/file tools
  • Self-describing tools an agent discovers on its own
  • Project Lens - index and query your whole project
  • Scene Smith - build scenes from a declarative spec
  • Runs headless (CI/batch) and in-editor; reload-safe
  • Free and MIT-licensed

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.17f1 Compatible Compatible Not listed

As listed on the Asset Store.