View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 195 KB
- Files
- 20
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.99 on
Keywords
RekindledFX Frost & Ice — Freeze & Shatter (URP)
Freeze anything in URP — glassy ice & frost coat shaders, a freeze-ray, and shatter-into-shards. Coat any object, animate the freeze, and burst it into ice. Zero textures, zero dependencies.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 7
RekindledFX Frost & Ice — Freeze & Shatter (URP) screenshot 1
About this asset
Turn any object to ice — RekindledFX Frost & Ice is a complete freeze system for the Universal Render Pipeline: coat shaders, a freeze-ray, and a shatter effect, all fully procedural.
No textures to import. No dependencies. Add a component, freeze, and watch it shatter.
■ KEY FEATURES
• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze
• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too
• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)
• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event
• Fires onFullyFrozen / onShatter events to hook into your own gameplay
• Build-safe shaders — effects render correctly in player builds
• Zero external textures — ice shards and particles generated at runtime
■ REQUIREMENTS
• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.
• Enable Opaque Texture on your URP Asset for the SolidIce refraction.
• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.
• Developed and tested on Unity 6.
■ MORE FROM REKINDLEDFX
Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.
■ SUPPORT
[email protected] — Website: https://rekindledgames.github.io
From the publisher's Asset Store listing.
Technical details
• Render Pipeline: URP only. Not compatible with Built-in or HDRP.
• SolidIce refraction requires Opaque Texture enabled on the URP Asset.
• Tested on Unity 6.
• Shaders: 3 — SolidIce, FrostOverlay, FrostParticle.
• Scripts: 5 components (IceFreeze, IceShatter, FrostSpray, FrostEmitter, FreezeOnHit). All code in the RekindledFX.Frost namespace.
• Ice shard meshes and particle textures generated procedurally at runtime.
• Materials, prefabs, and a demo scene included.
• Dependencies: none.
• Build-safe: shaders are referenced (not stripped), so effects render in player builds.
• Documentation: PDF included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.