RekindledFX Frost & Ice — Freeze & Shatter (URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
195 KB
Files
20
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6

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RekindledFX Frost & Ice — Freeze & Shatter (URP)

by RekindledFX (opens in new tab)

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Freeze anything in URP — glassy ice & frost coat shaders, a freeze-ray, and shatter-into-shards. Coat any object, animate the freeze, and burst it into ice. Zero textures, zero dependencies.

Price $12.99

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Price history

Last 6 months

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Price history for RekindledFX Frost & Ice — Freeze & Shatter (URP), 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 Aug Sep Oct Nov

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RekindledFX Frost & Ice — Freeze & Shatter (URP) screenshot 1

RekindledFX Frost & Ice — Freeze & Shatter (URP) screenshot 1

About this asset

Turn any object to ice — RekindledFX Frost & Ice is a complete freeze system for the Universal Render Pipeline: coat shaders, a freeze-ray, and a shatter effect, all fully procedural.

No textures to import. No dependencies. Add a component, freeze, and watch it shatter.

■ KEY FEATURES

• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze

• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too

• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)

• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event

• Fires onFullyFrozen / onShatter events to hook into your own gameplay

• Build-safe shaders — effects render correctly in player builds

• Zero external textures — ice shards and particles generated at runtime

■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.

• Enable Opaque Texture on your URP Asset for the SolidIce refraction.

• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.

• Developed and tested on Unity 6.

■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.

■ SUPPORT

[email protected] — Website: https://rekindledgames.github.io

From the publisher's Asset Store listing.

Technical details

• Render Pipeline: URP only. Not compatible with Built-in or HDRP.

• SolidIce refraction requires Opaque Texture enabled on the URP Asset.

• Tested on Unity 6.

• Shaders: 3 — SolidIce, FrostOverlay, FrostParticle.

• Scripts: 5 components (IceFreeze, IceShatter, FrostSpray, FrostEmitter, FreezeOnHit). All code in the RekindledFX.Frost namespace.

• Ice shard meshes and particle textures generated procedurally at runtime.

• Materials, prefabs, and a demo scene included.

• Dependencies: none.

• Build-safe: shaders are referenced (not stripped), so effects render in player builds.

• Documentation: PDF included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.