RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles View on Asset Store (opens in new tab)

Package details

Latest version
v1.0.0 — Initial release
Last updated
First released
Unity version
6000.3.9 or later
Package size
209 KB
Files
21
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RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles

by RekindledFX (opens in new tab)

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Volumetric god rays and light beams for URP — soft depth intersection, floating dust, and a built-in cone mesh generator. Zero textures, zero dependencies. Just drop them in.

Price $9.99

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Price history

Last 6 months

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Price history for RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Aug Sep Oct Nov

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RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles screenshot 1

RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles screenshot 1

About this asset

Fill your scenes with atmosphere — RekindledFX Volumetric Light Beam brings soft, glowing volumetric beams to the Universal Render Pipeline: god rays, spotlights, sci-fi beams, and portals.

No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.

■ KEY FEATURES

• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)

• Near-camera fade so the beam stays clean when you fly through it

• Length fade, flip, and Fresnel edge softness controls

• Optional animated in-shader dust haze

• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)

• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu

• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)

• Zero external textures — everything procedural

■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.

• Enable Depth Texture and Opaque Texture on your URP Renderer for the soft intersection & near-camera fade.

• Bloom (post-processing) recommended for the glow.

• Developed and tested on Unity 6.

■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.

■ SUPPORT

[email protected] — Website: https://rekindledgames.github.io

From the publisher's Asset Store listing.

Technical details

• Render Pipeline: Universal Render Pipeline (URP) only. Not compatible with Built-in or HDRP.

• Requires Depth Texture + Opaque Texture enabled for soft intersection and near-camera fade.

• Tested on Unity 6.

• Shaders: 2 — VolumetricBeam (beam) and BeamParticle (dust).

• Scripts: 1 runtime component (BeamDust) + 1 editor tool (Light Beam Mesh Generator). All code in the RekindledFX.LightBeam namespace.

• Meshes: 2 cone meshes (plus generate your own with the included tool).

• Materials: 5 presets. Prefabs: 4. Demo scene: 1.

• Textures: none — particle textures generated procedurally at runtime.

• Dependencies: none.

• Build-safe: shaders are referenced (not stripped), so effects render in player builds.

• Documentation: PDF included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.