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Package details
- Latest version
- v1.0.0 — Initial release
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 209 KB
- Files
- 21
- Views in the past week
- 13
Price tracking
- Last checked
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- Lowest recorded
- $9.99 on
Keywords
RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles
Volumetric god rays and light beams for URP — soft depth intersection, floating dust, and a built-in cone mesh generator. Zero textures, zero dependencies. Just drop them in.
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Price history
Last 6 months
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RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles screenshot 1
About this asset
Fill your scenes with atmosphere — RekindledFX Volumetric Light Beam brings soft, glowing volumetric beams to the Universal Render Pipeline: god rays, spotlights, sci-fi beams, and portals.
No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.
■ KEY FEATURES
• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)
• Near-camera fade so the beam stays clean when you fly through it
• Length fade, flip, and Fresnel edge softness controls
• Optional animated in-shader dust haze
• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)
• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu
• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)
• Zero external textures — everything procedural
■ REQUIREMENTS
• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.
• Enable Depth Texture and Opaque Texture on your URP Renderer for the soft intersection & near-camera fade.
• Bloom (post-processing) recommended for the glow.
• Developed and tested on Unity 6.
■ MORE FROM REKINDLEDFX
Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.
■ SUPPORT
[email protected] — Website: https://rekindledgames.github.io
From the publisher's Asset Store listing.
Technical details
• Render Pipeline: Universal Render Pipeline (URP) only. Not compatible with Built-in or HDRP.
• Requires Depth Texture + Opaque Texture enabled for soft intersection and near-camera fade.
• Tested on Unity 6.
• Shaders: 2 — VolumetricBeam (beam) and BeamParticle (dust).
• Scripts: 1 runtime component (BeamDust) + 1 editor tool (Light Beam Mesh Generator). All code in the RekindledFX.LightBeam namespace.
• Meshes: 2 cone meshes (plus generate your own with the included tool).
• Materials: 5 presets. Prefabs: 4. Demo scene: 1.
• Textures: none — particle textures generated procedurally at runtime.
• Dependencies: none.
• Build-safe: shaders are referenced (not stripped), so effects render in player builds.
• Documentation: PDF included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.