Neon Flow - Light-Speed Movement & Combat Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.7 or later
Package size
9.9 MB
Files
164
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2
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Neon Flow - Light-Speed Movement & Combat Kit

by Walhemic Interactive (opens in new tab)

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Third-person light-speed movement + neon combat: wall-run, rail grinding, dash, slow-mo shooting, energy drain and a nova ultimate.

Price $14.99

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Price history

Last 6 months

USD
Price history for Neon Flow - Light-Speed Movement & Combat Kit, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Aug Sep Oct Nov

Asset preview

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Neon Flow - Light-Speed Movement & Combat Kit screenshot 1

Neon Flow - Light-Speed Movement & Combat Kit screenshot 1

About this asset

NEON FLOW is a complete third-person light-speed movement and combat kit. Hold sprint and the character ignites into a neon comet — run up walls, wrap around corners, grind glowing rails, blink-dash through the streets and hover over rooftops, leaving ribbons of light behind.

MOVEMENT

- Light Speed sprint with trail ribbons, wisps and speed FX

- Wall-run with corner wrapping, relief-tolerant wall servo and ledge vaulting

- Grind rails — make paths by dragging point objects in the scene view

- Neon Dash (blink), photon jumps, hover, jump pads, speed-boost rings

COMBAT

- Aim slow-mo and neon bolt hitscan, hold for a charged AoE shot

- Energy meter: shooting and light speed spend it, drain glowing city signs to refill

- Nova ultimate: charges from kills, implodes, drags enemies and physics debris into the vortex, detonates

- Practice enemies (3 hits or 1 headshot) and tracking sentry turrets, both respawning

- Player health with hit feedback, death and respawn

From the publisher's Asset Store listing.

Technical details

Features:

- Light Speed sprint with neon trail ribbons, wisps and speed FX

- Wall-run with corner wrapping and ledge vaulting

- Grind rails with drag-and-drop path points

- Neon Dash (blink), photon jumps, hover, jump pads, speed-boost rings

- Aim slow-mo, neon bolt hitscan and charged AoE shot

- Energy system: abilities spend it, drain glowing city signs to refill

- Nova ultimate: implosion that pulls enemies and debris, then detonates

- Respawning practice enemies and tracking sentry turrets

- Player health with hit feedback, death and respawn

- Palette districts and 7 one-click color presets (ScriptableObject)

- Mobile touch controls

Supported platforms: Desktop & Mobile

Supported OS: All

Link to documentation: https://drive.google.com/file/d/1jwrD-XzTLPYH_RV9m6bkic3q0eW8XH8b/view?usp=sharing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.7f1 Not listed Compatible Not listed

As listed on the Asset Store.