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📦 PACKAGE DESCRIPTION:
Every Hand Feels Real - 214 Animations
Playing Board Games and Cards Animation Pack is a professional mocap animation library covering the full range of tabletop game behaviors that make NPCs feel like real players, hosts, and opponents. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.
With 214 animations spanning in-game actions, card dealing and distribution, idle holding and waiting states, emotional reactions, shuffling techniques, and seating transitions, this pack gives your tabletop NPCs the physical presence that separates a living game from a static one. Whether you're building a tabletop simulation, a trading card game, a narrative adventure with a game-night scene, or a life sim with a card table, these animations make every player and host count.
📋 ANIMATION LIST: For easy browsing, the 214 animations are grouped by category:
Actions: In-game mechanics including drawing, discarding, playing, placing tokens, passing turns, and TCG-specific actions like tapping, searching, and rolling dice.
AS_Actions_TCG_PassGraveyard 01
AS_Actions_Table_Pass_TapTwo 01 02
AS_Actions_Table_Pass_TapOne 01 02
AS_Actions_Table_Pass_Knock 01 02
AS_Actions_Table_StackTokens (Loop 01) 01
AS_Actions_Host_CutTokens 01
AS_Actions_Table_Token_BigMove 01
AS_Actions_Table_Token_Count 01
AS_Actions_Table_Token_TossSingle 01 02 03 04
AS_Actions_Table_Token_SlideStack 01
AS_Actions_Table_Token_PushStack 01 02
AS_Actions_Host_WaveNoMoreTokens 01
AS_Actions_Table_Pass_Toss 01
AS_Actions_Table_Pass_Slide 01 02
AS_Actions_Table_CollectDiscard 01
AS_Actions_TCG_SearchDeck (Loop 01) 01
AS_Actions_TCG_RollDice_Single 01 02
AS_Actions_TCG_RollDice_Multiple 01 02
AS_Actions_TCG_RemoveToken 01
AS_Actions_TCG_PlayMultiple 01
AS_Actions_TCG_PlayCard_Standard 01 02
AS_Actions_TCG_PlayCard_Slam 01
AS_Actions_TCG_PlayCard_Flick 01 02 03 04 05
AS_Actions_TCG_PlaceToken 01
AS_Actions_TCG_Draw_Standard 01
AS_Actions_TCG_Draw_Multiple 01
AS_Actions_PickUpDrink 01 02
AS_Actions_Host_PointWinner 01
AS_Actions_Host_OpenHands 01
AS_Actions_Host_LookRight 01 02
AS_Actions_Host_LookLeftRight 01 02
AS_Actions_Host_LookLeft 01 02
AS_Actions_Host_FlipPlayerCards 01
AS_Actions_Host_Fidget 01
AS_Actions_Casual_SortCards (Loop 01) 01 (Loop 02) 02 (Loop 03) 03 (Loop 04) 04
AS_Actions_Casual_RevealCards 01 02 03
AS_Actions_Casual_PlayCard_Center 01
AS_Actions_Casual_PlayCard_Aggressive 01
AS_Actions_Casual_PassDeckSide 01 02
AS_Actions_Casual_PassDeckCenter 01 02
AS_Actions_Casual_HideCards 01
AS_Actions_Casual_Draw_Right 01 02
AS_Actions_Casual_Draw_Multiple 01 02
AS_Actions_Casual_Draw_Left 01 02
AS_Actions_Casual_Draw_Center 01 02
AS_Actions_Casual_Discard_Toss 01 02
AS_Actions_Casual_Discard_Slide 01 02
AS_Actions_Casual_Discard_Hand 01 02
AS_Actions_Table_ShowCards_Slow 01
AS_Actions_Table_ShowCards_Flip 01 02
AS_Actions_Table_ShowCards_Aggressive 01
AS_Actions_Table_RequestTime 01
AS_Actions_Table_Peek_TwoHands 01
AS_Actions_Table_Peek_OneHand 01
Dealing: Host-driven distribution including pitching to seats, discarding the top card, revealing community cards, and casual deal-around motions.
AS_Dealing_Host_PushDiscard_Right 01
AS_Dealing_Host_PushDiscard_Left 01
AS_Dealing_Host_PushDiscard_Center 01
AS_Dealing_Host_DiscardTop 01 02 03 04
AS_Dealing_Host_WashShuffle 01
AS_Dealing_Host_TurnCard 01
AS_Dealing_Host_SweepBoard 01
AS_Dealing_Host_SpreadDeck 01
AS_Dealing_Host_PrepareToHoldCards 01 02
AS_Dealing_Host_PrepareCards (Loop 01)
AS_Dealing_Host_PitchSeat4 01
AS_Dealing_Host_PitchSeat3 01
AS_Dealing_Host_PitchSeat2 01
AS_Dealing_Host_PitchSeat1 01
AS_Dealing_Host_Pitch_Seat4 01
AS_Dealing_Host_Pitch_Seat3 01
AS_Dealing_Host_Pitch_Seat2 01
AS_Dealing_Host_Pitch_Seat1 01
AS_Dealing_Host_HoldCards 01
AS_Dealing_Host_Flop 01 02
AS_Dealing_Host_DealAroundTwice 01
AS_Dealing_Host_DealAroundOnce 01
AS_Dealing_Host_CollectDiscard 01 02
AS_Dealing_Host_Hand_Up 01
AS_Dealing_Host_Hand_Down 01
AS_Dealing_Casual_DealAroundSlow 01
AS_Dealing_Casual_DealAround 01 02
AS_Dealing_Casual_CutDeck 01
Idle: Standing and seated postures, card-hold states, host waiting idles, and table observation behaviors.
AS_Idle_Stand 01
AS_Idle_Sit_Thinking 01
AS_Idle_Sit_SipDrink 01
AS_Idle_Sit_Intense 01
AS_Idle_Sit_HoldDrink 01
AS_Idle_Sit_Drinking (Loop 01)
AS_Idle_Sit_Confident 01
AS_Idle_Sit_Chatting (Loop 01) 01 (Loop 02) 02 (Loop 03) 03
AS_Idle_Sit_Bored 01 02 03
AS_Idle_Sit_ArmsFolded 01
AS_Idle_Sit 01 02 03 04 05 06
AS_Idle_PutDownCards 01 03
AS_Idle_PickUpHoldCards 01 02
AS_Idle_PickUpCards 01 02 03
AS_Idle_HoldReleaseCards 01
AS_Idle_HoldCards (Loop 01) (Loop 02) (Loop 03) 04
AS_Idle_Host_Stand 01
AS_Idle_Host_Sit 01
AS_Idle_Host 01
AS_Idle_Table_Sit_ProtectCards 01
AS_Idle_Table_Observe_Right 01
AS_Idle_Table_Observe_LeftRight 01
AS_Idle_Table_Observe_Left 01
Reactions: Emotional responses to wins, losses, and key moments including cheering, sighing, table slapping, disbelief, and anticipation.
AS_Reactions_PassDisgust 01
AS_Reactions_Win_Laugh 01
AS_Reactions_Win_Cheer 01 02 03
AS_Reactions_Surprise 01
AS_Reactions_ShakeHead 01
AS_Reactions_PointTable_01_Anim
AS_Reactions_PointPlayer 01
AS_Reactions_NodAgree 01
AS_Reactions_Lose_TableSlap 01
AS_Reactions_Lose_Sigh 01
AS_Reactions_Lose_Groan 01
AS_Reactions_LeanIn 01
AS_Reactions_LeanBack 01
AS_Reactions_Disbelief 01
AS_Reactions_AnticipationBigWin 01
AS_Reactions_AnticipationBigLose 01
Shuffling: Deck-mixing techniques from casual overhand and bridge shuffles to professional host riffles, cuts, and a stylized magical flourish.
AS_Shuffling_Magical 01
AS_Shuffling_Host_SquareDeck 01
AS_Shuffling_Host_Riffle 01
AS_Shuffling_Host_OfferCut 01
AS_Shuffling_Host_CompleteCut 01
AS_Shuffling_Casual_Wash (Loop 01) 01
AS_Shuffling_Casual_Overhand (Loop 01) 01
AS_Shuffling_Casual_Bridge (Loop 01) 01
AS_Shuffling_Casual 01
Transitions: Functional movements connecting standing and seated states at the table.
AS_StandUp_Normal 01 02 03
AS_StandToSit 01
AS_StandIdle_Normal 01 02 03
AS_SitDown_Transition_Normal 01 02 03
AS_SitDown_Normal 01 02 03
ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE
Elevate your project. Every frame tells a story.