Playing Board Games and Cards Animation Pack View on Asset Store (opens in new tab)

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6000.3.2 or later
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Playing Board Games and Cards Animation Pack

by Cocomotion Studio (opens in new tab)

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Every Hand Feels Real - 214 Animations Playing Board Games and Cards Animation Pack is a professional mocap animation library covering the full range of tabletop game behaviors.

Price $39.99

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Price history for Playing Board Games and Cards Animation Pack, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Aug Sep Oct Nov

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Playing Board Games and Cards Animation Pack screenshot 1

Playing Board Games and Cards Animation Pack screenshot 1

About this asset

🖥️ DEMOS, VIDEOS, DOCS:

Watch Video Preview: Showcase

✅ INCLUDED FEATURES:

  • 214 High-Quality Animations: A comprehensive collection of professional motion-captured character animations designed for card and tabletop game NPC behavior, covering casual home games, hosted table games, and trading card game combat.
  • ArmFixerScript: Attach the 'ArmSpacingFixer' component to your character's root. Assign your character's transforms to the corresponding fields in the Inspector.
  • 100% Seamless Loops: Every looping animation is carefully refined for smooth, uninterrupted playback without pops or snapping.
  • Wide Behavior Coverage: Includes Actions, Dealing, Idle, Reactions, Shuffling, and Transitions. The full spectrum of Tabletop behavior in one pack.
  • Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, host logic, dialogue trees, cinematic scenes, and tabletop or game-night environments.
  • Standard Rigging: Fully compatible with [Unity Humanoid / Epic Skeleton].

📦 PACKAGE DESCRIPTION:

Every Hand Feels Real - 214 Animations

Playing Board Games and Cards Animation Pack is a professional mocap animation library covering the full range of tabletop game behaviors that make NPCs feel like real players, hosts, and opponents. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.

With 214 animations spanning in-game actions, card dealing and distribution, idle holding and waiting states, emotional reactions, shuffling techniques, and seating transitions, this pack gives your tabletop NPCs the physical presence that separates a living game from a static one. Whether you're building a tabletop simulation, a trading card game, a narrative adventure with a game-night scene, or a life sim with a card table, these animations make every player and host count.

📋 ANIMATION LIST: For easy browsing, the 214 animations are grouped by category:

Actions: In-game mechanics including drawing, discarding, playing, placing tokens, passing turns, and TCG-specific actions like tapping, searching, and rolling dice.

AS_Actions_TCG_PassGraveyard 01

AS_Actions_Table_Pass_TapTwo 01 02

AS_Actions_Table_Pass_TapOne 01 02

AS_Actions_Table_Pass_Knock 01 02

AS_Actions_Table_StackTokens (Loop 01) 01

AS_Actions_Host_CutTokens 01

AS_Actions_Table_Token_BigMove 01

AS_Actions_Table_Token_Count 01

AS_Actions_Table_Token_TossSingle 01 02 03 04

AS_Actions_Table_Token_SlideStack 01

AS_Actions_Table_Token_PushStack 01 02

AS_Actions_Host_WaveNoMoreTokens 01

AS_Actions_Table_Pass_Toss 01

AS_Actions_Table_Pass_Slide 01 02

AS_Actions_Table_CollectDiscard 01

AS_Actions_TCG_SearchDeck (Loop 01) 01

AS_Actions_TCG_RollDice_Single 01 02

AS_Actions_TCG_RollDice_Multiple 01 02

AS_Actions_TCG_RemoveToken 01

AS_Actions_TCG_PlayMultiple 01

AS_Actions_TCG_PlayCard_Standard 01 02

AS_Actions_TCG_PlayCard_Slam 01

AS_Actions_TCG_PlayCard_Flick 01 02 03 04 05

AS_Actions_TCG_PlaceToken 01

AS_Actions_TCG_Draw_Standard 01

AS_Actions_TCG_Draw_Multiple 01

AS_Actions_PickUpDrink 01 02

AS_Actions_Host_PointWinner 01

AS_Actions_Host_OpenHands 01

AS_Actions_Host_LookRight 01 02

AS_Actions_Host_LookLeftRight 01 02

AS_Actions_Host_LookLeft 01 02

AS_Actions_Host_FlipPlayerCards 01

AS_Actions_Host_Fidget 01

AS_Actions_Casual_SortCards (Loop 01) 01 (Loop 02) 02 (Loop 03) 03 (Loop 04) 04

AS_Actions_Casual_RevealCards 01 02 03

AS_Actions_Casual_PlayCard_Center 01

AS_Actions_Casual_PlayCard_Aggressive 01

AS_Actions_Casual_PassDeckSide 01 02

AS_Actions_Casual_PassDeckCenter 01 02

AS_Actions_Casual_HideCards 01

AS_Actions_Casual_Draw_Right 01 02

AS_Actions_Casual_Draw_Multiple 01 02

AS_Actions_Casual_Draw_Left 01 02

AS_Actions_Casual_Draw_Center 01 02

AS_Actions_Casual_Discard_Toss 01 02

AS_Actions_Casual_Discard_Slide 01 02

AS_Actions_Casual_Discard_Hand 01 02

AS_Actions_Table_ShowCards_Slow 01

AS_Actions_Table_ShowCards_Flip 01 02

AS_Actions_Table_ShowCards_Aggressive 01

AS_Actions_Table_RequestTime 01

AS_Actions_Table_Peek_TwoHands 01

AS_Actions_Table_Peek_OneHand 01

Dealing: Host-driven distribution including pitching to seats, discarding the top card, revealing community cards, and casual deal-around motions.

AS_Dealing_Host_PushDiscard_Right 01

AS_Dealing_Host_PushDiscard_Left 01

AS_Dealing_Host_PushDiscard_Center 01

AS_Dealing_Host_DiscardTop 01 02 03 04

AS_Dealing_Host_WashShuffle 01

AS_Dealing_Host_TurnCard 01

AS_Dealing_Host_SweepBoard 01

AS_Dealing_Host_SpreadDeck 01

AS_Dealing_Host_PrepareToHoldCards 01 02

AS_Dealing_Host_PrepareCards (Loop 01)

AS_Dealing_Host_PitchSeat4 01

AS_Dealing_Host_PitchSeat3 01

AS_Dealing_Host_PitchSeat2 01

AS_Dealing_Host_PitchSeat1 01

AS_Dealing_Host_Pitch_Seat4 01

AS_Dealing_Host_Pitch_Seat3 01

AS_Dealing_Host_Pitch_Seat2 01

AS_Dealing_Host_Pitch_Seat1 01

AS_Dealing_Host_HoldCards 01

AS_Dealing_Host_Flop 01 02

AS_Dealing_Host_DealAroundTwice 01

AS_Dealing_Host_DealAroundOnce 01

AS_Dealing_Host_CollectDiscard 01 02

AS_Dealing_Host_Hand_Up 01

AS_Dealing_Host_Hand_Down 01

AS_Dealing_Casual_DealAroundSlow 01

AS_Dealing_Casual_DealAround 01 02

AS_Dealing_Casual_CutDeck 01

Idle: Standing and seated postures, card-hold states, host waiting idles, and table observation behaviors.

AS_Idle_Stand 01

AS_Idle_Sit_Thinking 01

AS_Idle_Sit_SipDrink 01

AS_Idle_Sit_Intense 01

AS_Idle_Sit_HoldDrink 01

AS_Idle_Sit_Drinking (Loop 01)

AS_Idle_Sit_Confident 01

AS_Idle_Sit_Chatting (Loop 01) 01 (Loop 02) 02 (Loop 03) 03

AS_Idle_Sit_Bored 01 02 03

AS_Idle_Sit_ArmsFolded 01

AS_Idle_Sit 01 02 03 04 05 06

AS_Idle_PutDownCards 01 03

AS_Idle_PickUpHoldCards 01 02

AS_Idle_PickUpCards 01 02 03

AS_Idle_HoldReleaseCards 01

AS_Idle_HoldCards (Loop 01) (Loop 02) (Loop 03) 04

AS_Idle_Host_Stand 01

AS_Idle_Host_Sit 01

AS_Idle_Host 01

AS_Idle_Table_Sit_ProtectCards 01

AS_Idle_Table_Observe_Right 01

AS_Idle_Table_Observe_LeftRight 01

AS_Idle_Table_Observe_Left 01

Reactions: Emotional responses to wins, losses, and key moments including cheering, sighing, table slapping, disbelief, and anticipation.

AS_Reactions_PassDisgust 01

AS_Reactions_Win_Laugh 01

AS_Reactions_Win_Cheer 01 02 03

AS_Reactions_Surprise 01

AS_Reactions_ShakeHead 01

AS_Reactions_PointTable_01_Anim

AS_Reactions_PointPlayer 01

AS_Reactions_NodAgree 01

AS_Reactions_Lose_TableSlap 01

AS_Reactions_Lose_Sigh 01

AS_Reactions_Lose_Groan 01

AS_Reactions_LeanIn 01

AS_Reactions_LeanBack 01

AS_Reactions_Disbelief 01

AS_Reactions_AnticipationBigWin 01

AS_Reactions_AnticipationBigLose 01

Shuffling: Deck-mixing techniques from casual overhand and bridge shuffles to professional host riffles, cuts, and a stylized magical flourish.

AS_Shuffling_Magical 01

AS_Shuffling_Host_SquareDeck 01

AS_Shuffling_Host_Riffle 01

AS_Shuffling_Host_OfferCut 01

AS_Shuffling_Host_CompleteCut 01

AS_Shuffling_Casual_Wash (Loop 01) 01

AS_Shuffling_Casual_Overhand (Loop 01) 01

AS_Shuffling_Casual_Bridge (Loop 01) 01

AS_Shuffling_Casual 01

Transitions: Functional movements connecting standing and seated states at the table.

AS_StandUp_Normal 01 02 03

AS_StandToSit 01

AS_StandIdle_Normal 01 02 03

AS_SitDown_Transition_Normal 01 02 03

AS_SitDown_Normal 01 02 03

ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE

Elevate your project. Every frame tells a story.

From the publisher's Asset Store listing.

Technical details

  • ✔ 214 High-Quality Motion Capture Animations
  • ✔ Professional looping and smoothing applied
  • ✔ Narrative Depth
  • ✔ Rigged to Humanoid
  • ✔ ArmFixerScript Included!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.