SmartFoxServer 3 | Lobby Basics View on Asset Store (opens in new tab)

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SmartFoxServer 3 | Lobby Basics

by SmartFoxServer Team (opens in new tab)

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This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat.

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Price history for SmartFoxServer 3 | Lobby Basics, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov

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SmartFoxServer 3 | Lobby Basics screenshot 1

SmartFoxServer 3 | Lobby Basics screenshot 1

About this asset

SmartFoxServer is a comprehensive platform for rapidly developing multi-user applications and games with Unity, HTML5, iOS, Android, Java and more.

It comes with an extremely rich set of features, an impressive documentation set, tens of examples with their source, powerful administration tools, an included free 100 CCU license and a very active support forum.

Born in 2004, and evolving continuously since then, today SmartFoxServer is the leading middleware to create large scale multiplayer games, MMOs and virtual communities, thanks to its simplicity of use, versatility and performance. It powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtime games. Learn more on the SmartFoxServer website.

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This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.

This first project in the series implements the basic structure of a multiplayer game, divided into three scenes: Login, Lobby and Game. The Login scene is where the connection to SmartFoxServer is established and login performed. The Lobby scene is the core of the example, where active games can be joined as either player or spectator, or a new game can be launched. Finally, the Game scene acts as a placeholder for an actual game, but it also shows how to implement an in-game chat.

For more information, check our in-depth tutorial on the SmartFoxServer 3 documentation website.

Asset uses licensed font(s); see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

Main SmartFoxServer features:

SmartFoxServer 3 expands the capabilities of its predecessor (SmartFoxServer 2X) with a host of important new features, support for the latest Java runtime, improved performance, new API and management tools:

  • Built on Java 25 LTS, leveraging the latest Java features for performance and scalability
  • Proprietary TCP/UDP socket engine with new architecture supporting virtual threads and multiple UDP channels
  • Simplified architecture, with virtual threads taking care of scalability complexity
  • Improved protocol: less overhead and more efficient serializer providing even higher throughput than its predecessor
  • Low-latency, multi-channel reliable UDP implementation, providing both reliable/ordered and unreliable/ordered options, in addition to raw UDP
  • Multi-language server-side Extensions (Java / Kotlin / Scala / Groovy), with new sync/async processing option
  • Advanced class loading mechanism that avoids dependency conflicts between Extensions and relative .jar libraries
  • HRC system for transparent reconnection of unstable clients
  • BlueBox add-on for firewall and proxy traversal
  • Flooding filter with auto-kick / auto-ban functions
  • Customizable bad words filter with auto-kick / auto-ban functions
  • Real-time live audio streaming allowing in-game chats, messenger type applications and more
  • Public and private chat messaging; moderation support (kick, ban)
  • Server-side variables
  • Game API for match-making
  • Game spectators support
  • Advanced Buddy List system with black-list, permissions, offline buddy variables, etc.
  • Invitations and challenges system
  • Special MMO API for "Area of Interest"-based users proximity notification
  • Web-based administration dashboard with live metrics, persistent performance history and advanced configuration options
  • Embedded web server

Supported platforms:

  • All platforms supported by Unity

Supported OS:

  • Windows
  • Linux/Unix
  • macOS (13+)

Documentation:

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Compatible

As listed on the Asset Store.