Survival Horror Audio Director Toolkit (FMOD for Unity) OFFICIAL SALE

SCG Audio - Survival Horror Audio Director Toolkit (FMOD) is the FMOD edition of the SCG Audio survival horror line, feature-aligned with the Audio Director Toolkit (for Unity) edition — for teams already on (or moving to) FMOD pipelines.


You get a complete, pre-authored FMOD Studio project template with pre-built banks, a Unity C# wrapper that drives it, a demo scene, documentation, and the full survival horror audio library as source WAV assets. Import, run the

included setup tool, press Play — and hear a designed, tension-driven

soundscape working in your build.


Pre-Authored FMOD Studio Template

- Ready `.fspro` FMOD Studio project included in the package — open it, study

  it, or re-author it for your game.

- 6 pre-built banks (Master, Music, Ambient, SFX, Stingers + strings) ship in

  the package: the demo runs without opening FMOD Studio at all.

- Music, ambience, stinger, and SFX events pre-wired to the state and

  parameter model.

- Bring your own audio: replace the source WAVs or re-author the events in

  FMOD Studio to swap in your own music, ambience, and SFX — the Unity wrapper drives your version through the same state and parameter model, no code changes needed.


Adaptive Music & Mixing (feature-aligned with the for Unity edition)

- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase /

NoMusic / Title) driven from Unity via the included wrapper.

- Global Intensity parameter drives dynamic music layers and adaptive

behavior authored in the FMOD project.

- Conditional playback (heartbeat by HP, breathing) via FMOD parameters.

- Adaptive stinger banks with intensity gating; one-shot SFX via

`event:/SFX/...` events.

- Ambient zones with suspend/resume semantics (StopAll remembers the active zone; ResumeAll and state transitions restore it).


Unity-Side Runtime & Tools

- `HorrorAudioManagerFmod` wrapper: state transitions, intensity, stingers,

conditional playback, ambient zones, and SFX from plain C# calls — no FMOD

API boilerplate in your gameplay code.

- One-click setup: `Tools > SCG Audio > FMOD > Configure Horror Pack Settings`

wires FMOD for Unity to the bundled banks.

- Demo scene (`SCGHorror_FMOD_MinAudibleDemo`) with key-driven testing.

- Optional `AISkills/SKILL.md` for AI coding assistants (real APIs, event

paths, and gotchas — keeps generated advice accurate and prevents mixing up the Native and FMOD editions).


Included Audio Content (the complete Audio Content Pack)

The bundled audio is a complete, human-composed survival horror library inspired by 1990-2000s classic survival horror games — the same 62-file Audio Content Pack sold separately, here included as FMOD project source assets. Not placeholder sounds: designed, tension-driven cues ready to drive the FMOD events out of the box, or to re-author in your own project.


- 62 WAV files, 24-bit / 48 kHz stereo source masters.

- Music: Full Mix cues plus beds, intros, and stem/layer components for every

state — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe, SaveRoom (Default + two variations), and Title.

- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.

- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.

- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.

- Every WAV is composed and sound-designed by hand — no AI-generated audio.


Import / Use

1. Install FMOD Studio and import FMOD for Unity into your project first.

2. `Assets > Import Package > Custom Package...` → import the SCG FMOD

`.unitypackage`.

3. Run `Tools > SCG Audio > FMOD > Configure Horror Pack Settings`

(and `FMOD > Refresh Banks` if prompted).

4. Open `Assets/SCGAudio_FMOD/HorrorPack/DemoScene/SCGHorror_FMOD_MinAudibleDemo.unity`,

press Play, and use the on-screen HUD keys.

5. Start with

`Assets/SCGAudio_FMOD/HorrorPack/Documentation/SCGHorror_QuickStart_FMOD.md`.


Included Documentation

- FMOD QuickStart, API Reference, FMOD project spec

- AI assistant skill files (optional; includes an FMOD troubleshooting guide)