Survival Horror Audio Director Toolkit (for Unity) View on Asset Store (opens in new tab)

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Latest version
1.0.5
Last updated
First released
Unity version
2022.3.62 or later
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586.8 MB
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Survival Horror Audio Director Toolkit (for Unity)

by SCG Audio (opens in new tab)

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Pre-integrated survival horror audio for Unity: 7-state adaptive music, ambient zones with reverb, stingers, SFX banks, plus the 62-file WAV pack. Native AudioMixer — no middleware.

Price $59.99

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Price history

Last 6 months

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Price history for Survival Horror Audio Director Toolkit (for Unity), 6 months Current $59.99; lowest $41.99; highest $59.99 in this period. $0 $50 $100 Aug Sep Oct Nov Version 1.0.5 released 14 Sep 2026 v1.0.5

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Survival Horror Audio Director Toolkit (for Unity) screenshot 1

Survival Horror Audio Director Toolkit (for Unity) screenshot 1

About this asset

SCG Audio - Survival Horror Audio Director Toolkit (for Unity) is a

production-ready adaptive audio framework plus a complete survival horror audio

library, delivered as one working whole: content, state machine, runtime,

demo scene, and documentation. Drop it into your project and hear a designed,

tension-driven soundscape the same day — not a folder of WAVs.

Built entirely on Unity's native audio (AudioMixer + AudioSource). No FMOD, no

Wwise, no external dependencies.

Adaptive Music System

- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase /

NoMusic / Title) with smooth crossfades; NoMusic silences music while

ambience and SFX keep playing.

- Dynamic music layering: 1 always-on bed + up to 4 synced layers per track;

intensity fades layer audibility instead of restarting layers.

- StemMix runtime control: mute/solo layers by index or label name.

- Designer-authored state transition fade times via a single

StateTransitionSO asset.

Adaptive Mixing (Intensity + HP)

- `SetIntensity(0..1)` drives synced music layer audibility and optional

music attenuation (configurable 0 to -12 dB on top of your own base volume).

- HP/Heartbeat drives a music low-pass filter: idle above the configured HP

knee, sweeping toward 800 Hz near zero HP.

- ConditionalPlayback: parameter-driven sound (heartbeat rate by HP,

breathing by gender) with String / Float / Bool parameter types.

Ambience & Reverb

- AmbientZone system with reverb presets (Off / SmallRoom / LargeRoom /

Outdoor / Cathedral), zone priority, and smooth enter/exit fades.

- Per-layer looping or random-interval ambient playback.

- StopAll / ResumeAll with zone-aware ambience suspend and restore.

Stingers & SFX

- Adaptive stinger banks (Death, Discovery LV1-LV3, Resolve, Door Unlock,

Game Start) with per-asset intensity gating.

- General-purpose one-shot SFX banks (`SfxBankSO`): clip variations, pitch

randomization, and per-bank mixer bus targeting — for gunshots, UI,

footsteps, impacts, pickups, and any category you add.

Designer & Editor Tools

- 9 custom inspectors covering the SCG Audio asset types, with use-case

tooltips, validation warnings, and multi-select editing.

- Custom Track Importer (Tools > SCG Audio > Custom Track Importer): drag

your own WAV/AudioClip assets to auto-create a MusicTrackSO and bind it to

a state — swap in your own music without touching code.

- One-click reverb snapshot repair utility.

- Demo scene with key-driven testing of the core runtime features.

- Included AI Skills: five source-verified guidance files under `Assets/SCGAudio/AI/Skills/` cover setup, content authoring, runtime control, ambience and reverb, and troubleshooting. Built following Unity's Publisher AI Skills guidance. These are optional development-time guidance files and do not run in builds.

Included Audio Content (the complete Audio Content Pack)

The bundled audio is a complete, human-composed survival horror library inspired

by 1990s classic survival horror games — the same 62-file Audio Content Pack

sold separately, included here in full. Not placeholder sounds: designed,

tension-driven cues ready to drop into your game or to swap for your own.

- 62 WAV files, 24-bit / 48 kHz stereo source masters.

- Music: Full Mix cues plus beds, intros, and stem/layer components for every

state — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe,

SaveRoom (Default + two variations), and Title.

- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.

- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.

- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.

- Every WAV is composed and sound-designed by hand — no AI-generated audio.

Import / Use

1. In Unity, choose `Assets > Import Package > Custom Package...`.

2. Select the Toolkit `.unitypackage` and import all assets.

3. Open `Assets/SCGAudio/HorrorPack/DemoScene/SCGHorror_MinAudibleDemo.unity`,

press Play, and use the on-screen HUD keys.

4. Start with `Assets/SCGAudio/HorrorPack/Documentation/SCGHorror_QuickStart.md`.

Included Documentation

- QuickStart, Customization Guide, Troubleshooting, Naming Checklist,

CHANGELOG

- Five included AI Skills for coding assistants (optional development guidance; not Runtime code)

From the publisher's Asset Store listing.

Technical details

- Content: 62 source WAV files, 24-bit / 48 kHz, stereo.

- Runtime: Unity native audio (AudioMixer + AudioSource) with C# MonoBehaviour controllers; no external plugins or middleware.

- Architecture: 7-state music state machine; 1 always-on bed + up to 4 synced dynamic layers per track; ScriptableObject-driven configuration (music tracks, ambient zones, stinger/SFX banks, conditional playback, reverb presets, state transitions).

- Adaptive control: intensity-driven layer audibility and music attenuation; HP-driven music low-pass and conditional playback (heartbeat, breathing).

- Editor: 9 custom inspectors, a drag-and-drop Custom Track Importer, and a reverb snapshot repair utility.

- Included: a playable demo scene, full documentation, and five source-verified AI Skills under `Assets/SCGAudio/AI/Skills/`.

- Compatibility: runtime-verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported); render-pipeline independent (Built-in / URP / HDRP / custom RP); works with both the legacy Input Manager and the new Input System.

Requirements & Compatibility

- Runtime-verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6.

(Unity 2020.x and below are not supported.)

- Unity native audio only — no middleware or external packages required.

- Audio-only package: render-pipeline independent (Built-in / URP / HDRP /

custom RP).

- Works with either Input Manager or the new Input System (demo scene input

wrapper supports both; the runtime itself has no input dependency).

Additional Compatibility Information

Audio-only package — render-pipeline independent; works with Built-in, URP, HDRP, and any custom SRP. Verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported). Unity built-in audio only (AudioMixer + AudioSource) — no FMOD, Wwise, middleware, or Asset Store dependencies. Works with both the legacy Input Manager and the new Input System.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f1 Compatible Compatible Compatible Compatible

Verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported). Unity built-in audio only (AudioMixer + AudioSource) — no FMOD, Wwise, other middleware, or Asset Store dependencies. Works with both the legacy Input Manager and the new Input System; the runtime has no input dependency. No native plugins — runs on all Unity build target platforms.

As listed on the Asset Store.