RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
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Unity version
6000.3.9 or later
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358 KB
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RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP

by RekindledFX (opens in new tab)

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Procedural electric VFX for URP: animated arcs, a raycast beam/strike emitter with onHit, sparks, plasma balls and bullet trails. Zero textures, zero dependencies.

Price $14.99

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Price history

Last 6 months

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Price history for RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP, 6 months Current $14.99; lowest $12.99; highest $14.99 in this period. $0 $10 $20 Aug Sep Oct Nov Version 1.1.0 released 27 Oct 2026 v1.1.0

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RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP screenshot 1

RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP screenshot 1

About this asset

Electrify your game — RekindledFX Lightning is a fully procedural electric VFX system for the Universal Render Pipeline: animated arcs, a raycast emitter, flying sparks, plasma balls and bullet trails. Perfect for shock weapons, tesla coils, broken cables, sci-fi machines, energy cores and hitscan guns.

No textures to import. No dependencies. Drop a prefab in, stretch an arc between two points, or fire a beam from a muzzle.

■ KEY FEATURES

• Animated multi-strand electric arc — HDR core & glow, branches, jitter, curliness, flicker

• Connect two points or two Transforms (anchors) — tesla coils, arcing cables

• LightningEmitter — raycast Beam and single Strike modes, with an onHit (RaycastHit) event

• No damage logic inside — hook onHit into your own health/damage system

• LightningSparks — impact sparks and ambient sparks along the bolt, with optional world collision (sparks land, skid and die out)

• NEW: Plasma Ball shader — contained plasma sphere with seamless 3D churn for orb projectiles, tesla coil tops and energy cores

• NEW: Bullet Trails — three-layer hitscan tracers (hot core, smoke, sparks); one prefab serves every weapon colour

• Cosmetic "faulty light" random flicker for environmental discharges

• Demo scene with 4 ready-to-drop station prefabs

• Build-safe: shaders are referenced, so effects render in player builds

■ REQUIREMENTS

• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.

• Bloom (post-processing) recommended for the electric glow (colors are HDR). A ready Volume profile is included.

• Developed and tested on Unity 6.

■ MORE FROM REKINDLEDFX

Part of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.

Frost & Ice: https://u3d.as/4439

■ SUPPORT

[email protected] — Website: https://rekindledgames.github.io

From the publisher's Asset Store listing.

Technical details

• Render Pipeline: URP only. Not compatible with Built-in or HDRP.

• Tested on Unity 6 (6000.3, URP 17.3).

• List of VFXs included: Electric Arc (multi-strand, branching), Lightning Beam / Strike (raycast emitter), Impact & Ambient Sparks, Plasma Ball, Bullet Trail (core + smoke + sparks).

• Number of VFXs: 5 effect types; 5 prefabs (BulletTrail + 4 demo station prefabs).

• Custom shaders: 4 — ElectricArc, SparkParticle, PlasmaBall, BulletTrail (plus a shared HLSL include). All hand-written HLSL, SRP Batcher compatible.

• Texture sizes: no texture files. The spark sprite (32x32) is generated procedurally at runtime.

• Scripts: 4 runtime components (LightningArc, LightningEmitter, LightningSparks, BulletTrail) + 3 demo helpers (LightningAutoFire, LightningHitResponder, BulletTrailAutoFire). All code in the RekindledFX.Lightning namespace.

• Materials: 4 effect materials + 4 demo materials. Demo scene: 1.

• Dependencies: none.

• Build-safe: shaders are referenced (not stripped), so effects render in player builds.

• Documentation: PDF included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

Universal Render Pipeline (URP) only — not compatible with the Built-in Render Pipeline or HDRP; the shaders appear pink in those pipelines by design. Post-processing Bloom is recommended for the HDR electric glow. Developed and tested on Unity 6.

As listed on the Asset Store.