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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 586.6 MB
- Files
- 65
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $17.49 on
Keywords
Survival Horror Music, Ambience & SFX — Audio Content Pack
Audio inspired by classic 1990-2000s survival horror games: 62 files—including full music mixes, stems, ambient sounds, SFX, and stingers—delivered in high-quality 24-bit/48 kHz stereo WAV format.
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Survival Horror Music, Ambience & SFX — Audio Content Pack video 1 (plays on the Asset Store)
About this asset
SCG Audio - Survival Horror Audio Content Pack is a focused audio library
inspired by 1990-2000s classic survival horror games — built for survival horror,
dark exploration, haunted facilities, abandoned ruins, and tension-driven game
scenes.
The pack includes complete stereo Full Mix cues for quick drop-in use, plus
music beds, intros, and stem/layer components for adaptive authoring. It also
includes layered ambience loops, UI and gameplay SFX, heartbeat and breathing
conditional sounds, demo footstep foley, and stingers for discovery, death,
resolve, door unlock, and game start moments.
This is the pure audio-content edition. It does not include the SCG Audio
runtime or the FMOD runtime setup. If you want the full SCG Audio runtime
system with demo scenes, API helpers, routing, state/intensity controls, and
documentation, use the Audio Director Toolkit (for Unity) or (FMOD) edition.
Important: this Audio Content Pack is also included in the Audio Director
Toolkit (for Unity) and (FMOD) editions. If you already own one of those Audio Director Toolkit editions, you already have this audio content inside that package.
From the publisher's Asset Store listing.
Technical details
- Delivery format: WAV masters.
- Audio format: 24-bit / 48 kHz / stereo
- Including loopable Files
- Unity package path: `Assets/SCGAudio_SurvivalHorror_ContentPack/`
- ZIP layout: `SCGAudio_SurvivalHorror_ContentPack_v1.0/Audio/`
- No runtime code.
- No FMOD project required.
- No Unity Native audio manager required.
If your game needs smaller runtime files, use your engine's import/compression settings or convert your own runtime copies to OGG/MP3/AAC for your target platform. The delivered WAV files are the source-quality masters.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f1 | Compatible | Compatible | Compatible | Compatible |
Audio-only package (WAV). Render-pipeline independent — works with any Unity render pipeline.
As listed on the Asset Store.