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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.15 or later
- Package size
- 4.7 MB
- Files
- 81
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Keywords
Mushroom Shaper - Stylized Fungi Editor & Mesh Generator
Create stylized mushroom meshes, clusters, and prefabs directly inside Unity with an artist-friendly procedural editor.
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Mushroom Shaper - Stylized Fungi Editor & Mesh Generator screenshot 1
About this asset
Mushroom Shaper is an artist-friendly procedural mushroom editor for Unity. Create stylized fungi, fantasy mushrooms, forest props, clusters, and reusable mesh assets directly inside the Unity Editor.
Shape mushrooms visually instead of relying on rigid presets. Edit organic stem curves, sculpt cap silhouettes with a built-in curve editor, adjust thickness profiles, add twist, wobble, rim waviness, cap undulation, concavity, tilt, and seeded variation.
Mushroom Shaper is built for artists, level designers, and solo developers who need fast environment dressing without modeling every mushroom by hand.
Use it to create:
- Forest mushrooms
- Fantasy fungi
- Chanterelle-style funnel caps
- Chunky bolete / penny bun shapes
- Tall pixie-cap mushrooms
- Organic mushroom clusters
- Stylized scene dressing props
- Reusable prefabs and exported mesh files
The tool includes built-in presets, material controls, freehand growth path drawing in the Scene View, natural cluster generation, prefab saving, and mesh export.
From the publisher's Asset Store listing.
Technical details
- Unity Editor tool available from Tools > Mushroom Shaper
- Procedural mesh generation for separate stem and cap geometry
- Editable 4-point stem curve for custom organic growth paths
- Scene View freehand drawing mode for hand-drawn mushroom stems
- Visual cap profile editor with draggable curve points
- Cap shape controls for width, height, scale, inversion, concavity, tilt, rim waviness, and cap undulation
- Stem controls for scale, curve variety, top/middle/base thickness, ovalness, twist, wobble, and base bulb
- Seed-based deterministic variation
- Built-in mushroom presets
- User preset save/load/import/export system
- Natural cluster generation with adjustable cluster growth and spread
- Shape-aware cluster placement with collision reduction
- Optional auto-optimization for smaller cluster mushrooms
- Facet detail and edge softness controls
- Rim crack amount and depth controls
- Cap and stem material slots
- Built-in fallback color materials
- Optional collider generation
- Option to keep cap and stem separate or combine parts into one mesh
- Create GameObject in scene
- Save as prefab with mesh assets
- Export mesh files as OBJ
- Optional FBX export through Unity’s FBX Exporter package
- Includes example prefabs, presets, and demo content
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.15f1 | Compatible | Compatible | Compatible |
Tested in Unity 6 URP and HDRP. Generates standard Unity mesh assets, prefabs, and GameObjects compatible with your own materials/shaders. Includes cap/stem or combined mesh output, optional colliders, clusters, prefab saving, and OBJ export. FBX export requires Unity’s FBX Exporter package.
As listed on the Asset Store.