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Package details
- Latest version
- 1.54.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 855 KB
- Files
- 310
- Favorites
- 7
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $70.00 on
Keywords
ShipIt Supabase Toolkit
Connect Unity games to your own Supabase backend with C# services, game-system SQL packs, reusable UI, and Editor tools.
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Last 6 months
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ShipIt Supabase Toolkit screenshot 1
About this asset
ShipIt Supabase Toolkit connects your Unity project to a Supabase project you own. It provides a C# client, Editor workflows, game-system services, SQL setup packs, Edge Function templates, sample scenes, and reusable UI components for building online game features.
Use it for:
- Player authentication, account linking, and session management
- PostgreSQL queries, RPC, realtime events, and storage
- Cloud saves, leaderboards, inventory, economy, achievements, quests, and rewards
- Friends, guilds, matchmaking, mailbox, announcements, and live-ops
- Optional AI features such as semantic search, RAG, AI NPCs, and moderation
The Editor workspace includes guided setup, schema and data browsing, code generation, SQL tools, request and realtime inspection, diagnostics, and RLS simulation. The package includes seven uGUI prefabs and four UI Toolkit views for common screens and flows.
This is a backend toolkit, not an authoritative netcode or physics-simulation system. Use a separate networking solution for real-time gameplay simulation. The toolkit sends game requests to the Supabase project you configure; it does not require a ShipIt-hosted runtime server or proxy.
A Supabase project is required. Each feature may require its matching SQL pack; some also need Supabase extensions, deployed Edge Functions, or an AI provider or local model. Availability, quotas, and charges depend on your Supabase plan and the services you enable.
Review and adapt the included SQL and RLS policies for your game. Use the public anon/publishable key in a client only with appropriate RLS. Never put a Secret or service-role key in a player build; Editor admin tools store that key locally.
WebGL has documented limitations, including browser-based realtime sockets and byte-based uploads instead of local file paths. See the included platform guide and test on your target devices.
Unity 2022.3 LTS or newer. Compatible with Built-in, URP, and HDRP. This is an independent third-party integration and is not affiliated with or endorsed by Supabase or Unity.
From the publisher's Asset Store listing.
Technical details
Key features:
- 38 backend SQL setup packs
- C# services for authentication, database, realtime, storage, RPC, and game systems
- 8 Supabase Edge Function templates
- 7 uGUI prefabs and 4 UI Toolkit views
- 5 sample scenes
- Editor setup, schema browsing, code generation, SQL tools, diagnostics, request inspection, realtime monitoring, and RLS simulation
- Cloud-save history, offline cache, mutation queue, and mock backend for testing
- Optional AI tools and MCP server for coding-agent workflows
- C# runtime and Editor source, plus TypeScript Edge Function templates and a WebGL JavaScript socket bridge
- Pluggable JSON serializer; Unity JsonUtility is the default
Compatibility:
- Unity 2022.3.62f1 and Unity 6000.3.11f1 tested
- Built-in, URP, and HDRP
- Windows, macOS, Linux, Android, iOS, and WebGL
- Mono and IL2CPP where supported by the target platform
- WebGL realtime uses the included browser WebSocket bridge and has platform-specific limitations
Requirements:
- A Supabase project and configured credentials
- Matching SQL packs for the features you use
- Optional Supabase extensions or Edge Functions for some features
- Optional AI provider credentials or a locally hosted model
- Unity TextMeshPro, uGUI, and the declared Unity modules
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible |
| 2022.3.62f1 | Compatible | Compatible | Compatible |
ShipIt Supabase Toolkit is render-pipeline agnostic. The core SDK and editor tools work in Built-in, URP, and HDRP projects. Included UI samples use Unity UI/TextMeshPro and may be restyled to match the target project’s visual pipeline.
As listed on the Asset Store.