VFX Developer Toolkit helps Unity developers manage, preview, validate, profile, and optimize visual effects in a production-friendly workflow.
The package focuses on the systems developers need around VFX: runtime spawning, pooling, fallback handling, quality profiles, Addressables support, editor validation, performance dashboards, demo stress testing, and clean integration snippets.
The included demo effects show how the workflow is intended to be used with both Unity Particle System and Visual Effect Graph. Effects can be customized through VFX definitions, quality settings, prefabs, fallback prefabs, lifetime settings, impact cost estimates, and optional team color workflows.
Suitable for action games, RPGs, shooters, strategy games, multiplayer projects, mobile-conscious projects, and any Unity project that needs a cleaner VFX pipeline.