⚔️ Combat that flows both ways
Your swords and guns damage Emerald agents, with hit reactions, fleeing, death and loot all behaving exactly as Emerald intends. And Emerald agents hunt your player back. One component makes your Game Creator 2 character something the AI can see, chase, attack and kill.
❤️ Health the way you want it
The player health can be a plain number, a Stats attribute or any variable. After every hit the current health is written back to whatever you picked, so health bars, formulas and saved games always agree. No glue scripts, no drift.
🏰 The faction system, unlocked
Emerald AI decides friend and foe through factions. This package puts that power in your visual scripting. A stolen relic turns the temple guards hostile. A completed quest makes the rival camp friendly. One node, an entire village changes its mind about you.
🐺 Companions from a dialogue
Any Emerald AI can become a follower. Recruit a wolf through a dialogue option and it walks at your side and fights whatever attacks you. Dismiss it with another node. Escort quests, pets and allies are suddenly one instruction each.
👁️ Stealth and alarms
React the moment a guard notices the player. Start the alarm quest, spawn reinforcements, change the dialogue of everyone who heard. The detection events and conditions turn Emerald sight into gameplay.
💀 Death means something
Every death, kill, block, dodge and health change is a Game Creator 2 trigger. Kill quests count themselves. Bosses update their health bars. A guard that wins its fight reports back.
🧭 Direct the crowd
Send an AI to a position. Change how it wanders. Flip it between Passive, Coward and Aggressive. Force it to attack, make it flee, kill it, revive it. Your scenes direct the AI like actors.
Suitable for any genre with living creatures: RPGs with factions and companions, survival games with wildlife, stealth games with guards, and action games with enemies that react.
Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.