Industrial Utility- Warehouse pack Vol1 OFFICIAL SALE

Each asset is made so that it appears like the real object, functions efficiently and looks similar to the others. If you build warehouses, factories, construction sites, maintenance areas or industrial facilities, those props are flexible. They match each other well plus they make the process of your work faster.



To keep the quality of textures the same across the whole collection, every asset has a texel density of 1024 pixels per meter. When the textures are made, the resolution is based on how large the asset is - this method creates a state where the visual detail and the performance of the software are in balance.



And all assets are ready for use in games because they are optimized for efficiency. They use PBR workflows.