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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.2 or later
- Package size
- 4.9 MB
- Files
- 215
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- 1
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- 23
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- $7.00 on
Keywords
Fast Flat Shader
Turn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect.
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Fast Flat Shader screenshot 1
About this asset
FAST FLAT SHADER - FULLY CUSTOMIZABLE RETRO FLAT-SHADING SYSTEM
Turn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect. Whether you're chasing an authentic 1993 arcade look or your own stylized retro creation, this pack gives you full control over every detail.
HOW TO USE:
Add the Fast Flat Shader Renderer Feature to your URP renderer, then drop any of the six ready-made Volume Profiles onto a Volume - instant 1993, on any scene, any mesh, with zero content changes.
Alternatively, tweak the Fast Flat Shader Volume override to design a custom look, or blend local Volumes for per-area styles - retro arcade in one room, modern rendering in the next. The showcase scene does exactly that.
EASY TO CUSTOMIZE:
Create the perfect retro look for your scene using the exposed Volume parameters:
Six Showcase Looks - Start from the full Master profile, or from LowRes, Facets, Toon, Dithered, or Sunset - one Volume Profile per signature feature.
Pixel Scale - Square-pixel snap to any virtual resolution for that chunky arcade-monitor feel.
Facet Relighting - Lattice-quantized normals re-light the scene as flat polygons - any mesh reads low-poly, no remodeling.
Light & Color Grade - Aim the key light and tint light/ambient colors for full evening-arena style grades, then dial in Saturation and Output Gamma.
Toon Banding - Optional Shade Steps for clean banded cel shading.
Color Crunch - Albedo posterize plus optional 8x8 ordered dither for the classic 90s color crunch.
Every Feature Can Be Tuned - 13 named parameters on a single Volume component, one lean fullscreen pass, built for runtime tweaking and smooth per-volume blending.
The master Shader Graph is fully documented, with a cleanly organized graph making it easy to modify, expand, and build your own custom looks.
PACK BONUS:
POLYGON COAST, a full showcase scene. Press Play and an auto-playing camera tour flies the whole coast, then hands you a free-fly camera.
PACK INCLUDES:
- Master Fullscreen Shader Graph Post Effect
- URP Renderer Feature and Volume Component (full C# source)
- 6 Volume Profiles (Master / LowRes / Facets / Toon / Dithered / Sunset)
- 8x8 Ordered-Dither Threshold Texture
- Preconfigured URP Pipeline and Renderer Asset
- POLYGON COAST Showcase Scene - a whole stretch of coast in flat-shaded polygons: a fight on the beach, six racers on a circuit, a walker duel on a sea fort, a giant arcade cabinet on
the pier, a gold colossus and a test-card service yard, each area with its own local Volume and look
- Auto-Playing Camera Tour (Timeline) that hands over to a free-fly camera
- 5 Demo Shader Graphs (triplanar terrain tiles, animated sea, checker floor, arcade attract screen, fighter costume painter)
- 40+ Generated Demo Meshes, animated polygon fighters with fight animation clips, and painted demo textures (sky, sand, grass, rock, asphalt, deck, water, marble, stone, sign atlas)
REQUIREMENTS:
Universal Render Pipeline with Deferred rendering (the effect re-lights the scene from the GBuffer's albedo and normals). Built for Unity 6.
From the publisher's Asset Store listing.
Technical details
VFX Effects: 1 (with 6 preset looks)
Number of Textures: 13 (1 effect, 12 demo)
Texture Sizes: 8x8 (ordered-dither threshold) up to 1K (demo textures)
Number of Materials: 126 (1 post-effect master; demo: 10 master materials and 115 Material Variants)
Number of Scenes: 1 (Showcase)
Number of Scripts: 4 (Renderer Feature, Volume Component; demo: fly camera, tour handover)
Custom Shaders: 1 Fullscreen Shader Graph (SG_FastFlatShader), driven by a custom URP Renderer Feature and Volume Component (C# source included); plus 5 demo Shader Graphs (triplanar tiles, animated sea, checker floor, arcade screen, fighter costume painter)
Supported Render Pipeline: Universal Render Pipeline (Deferred rendering path required - the effect re-lights the scene from the GBuffer)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.2f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.