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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.5.1 or later
- Package size
- 58.9 MB
- Files
- 44
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Old Rustic Hand Water Pump
A realistic old rustic hand water pump with weathered metal textures. Ideal for rural villages, horror, survival, historical, and abandoned environment scenes.
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Price history
Last 6 months
USDAsset preview
1 / 4
Old Rustic Hand Water Pump screenshot 1
About this asset
Bring authenticity to your environments with this Old Rustic Hand Water Pump. Inspired by traditional village water pumps, this detailed prop features realistic weathering and aged metal textures.
Perfect for rural villages, horror games, survival games, historical settings, abandoned locations, post-apocalyptic scenes, and environment art. Easily integrates into Unity projects and can be customized with your own materials and textures to match your art style.
Included Features:
- High-quality 3D model
- Realistic weathered appearance
- Clean topology
- Easy to customize
- Suitable for games, cinematics, and architectural visualization
From the publisher's Asset Store listing.
Technical details
Number of textures: 24
Texture dimensions: 2048 × 2048 (2K)
Polygon count of Old Rustic Hand Water Pump: 3,558 Polygons
Minimum polygon count: 3,558
Maximum polygon count: 3,558
Triangle count: 7,382
Vertex count: 3,697
Number of meshes/prefabs: 4 Meshes, 1 Prefab
Rigging: No
Animation count: 0
Animation type list: None
UV mapping: Yes
LOD information (count, number of levels): No LODs (0 Levels)
Types of materials and texture maps: PBR. Includes Albedo, Normal, and Metallic/Smoothness maps (URP/Built-in compatible) and additional Mask maps (HDRP compatible).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.1f1 | Compatible | Compatible | Compatible |
Separate material sets are included for each supported render pipeline. Assign the appropriate materials after importing into your project.
As listed on the Asset Store.