Cursed Cozy Shop Alley View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
115.6 MB
Files
226
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3
Views in the past week
8

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Cursed Cozy Shop Alley

by Serwus Studio (opens in new tab)

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Dress a cursed cozy market stall: recolorable banners, custom shop signs, a full prop set and a working shopfront.

Price $15.00

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Price history

Last 6 months

USD
Price history for Cursed Cozy Shop Alley, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Sep Oct Nov

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Cursed Cozy Shop Alley screenshot 1

Cursed Cozy Shop Alley screenshot 1

About this asset

Dress a cursed, cozy little market stall, not a static prop dump.

Cursed Cozy Alley extends the free Cursed Cozy Village — Free Starter Pack

with a fully dressed shopfront: shop windows, a counter, shelving, and a

dozen hand-painted market props, plus three runtime systems that make

every banner, sign and awning unique.

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★ SHOPFRONT

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A complete market stall front: three shop window walls (wide, narrow, and

a door variant), two service counters, and four shelving units - floor

shelves, a display regal, and a wall-mounted shelf. Stylized glass shader

with a black & white grime mask - swap in your own texture for stained,

frosted, or aged glass, no shader editing required.

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★ 12 HAND-PAINTED MARKET PROPS

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Cash box, cursed coin (single + stacked variants), merchant's scale,

notice board, crate, sack, basket, bread, broom, a wandering skull,

cobwebs, and an arcane crystal - everything a cursed little shop needs,

styled to match. Plus 6 awning variants, 5 market flags and a hanging sign.

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★ BANNER & CLOTH COLOR SYSTEM

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Recolor any awning or banner with two color slots driven by a pattern

mask. Tear it to rags with one slider - holes grow from the edges inward,

like real weathered cloth. Add procedural dirt and sun-bleach. One

material, unlimited variants via MaterialPropertyBlock. Includes a Cloth

Randomizer editor window for dressing a whole street in one click.

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★ CUSTOM SIGN SYSTEM

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Drop your own logo or text PNG onto any sign board. Paint peels off

procedurally thin brush strokes flake first. Ships with a preset

library (Tavern, Apothecary, Cursed Rune) and cursed variants that glow

with pulsing runes.

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★ WIND — ONE DRIVER, EVERYTHING MOVES

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CCA Wind Manager drives every banner, awning and hanging sign from one

global setting. Gentle, Normal, Stormy or Custom presets. The hanging

sign physically swings on a spring-damper hinge (CCA Sign Swing), with

secondary chain lag -not a fake sine wave.

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★ THE REST OF THE SERIES
─────────────────────
• Cursed Cozy Village - Free Starter Pack (free): 22 models, 21 prefabs and wall/prop shaders a free way to check the art style
before you buy anything:
https://assetstore.unity.com/packages/3d/environments/cursed-cozy-village-free-pack-382598
Every pack in the series is standalone. Nothing here requires anything else.

From the publisher's Asset Store listing.

Technical details

UNIQUE ASSETS: 26

• Shopfront: Shop Window Wall (2x4), Shop Window Wall (4x4), Shop Window

Door, Shop Counter (+LOD1), Shop Shelf, Shop Shelf 2, Shop Regal

• Props (12): Basket, Box/Crate, Cash Box, Notice Board, Sack, Scale,

Spooky Coin, Spooky Coin Tower, Skull, Web, Arcane Crystal, Wandering

Broom

• Flags/Signage: Prop Flag v1–v5 (5 variants), Hanging Sign

• Awnings: 6 variants (base ×4, flat, plate)

LODs: No — except Shop Counter.

TEXTURES: 83 PNG files total.

• 2048x2048 — 49 files (primary hero assets: shopfront, props, signage)

• 1024x1024 — 9 files

• 1080x1080 — 10 files (cobweb/decal alpha masks)

• 512x512 — 12 files

• 256x256 and smaller — 3 files (utility/pattern masks)

TEXTURE MAPS (per material, URP Lit-compatible):

• BaseMap (Albedo/Color, RGBA)

• Normal Map

• MaskMap (URP packed: Metallic / Smoothness / AO)

Some sign/icon materials additionally use a dedicated grayscale mask for

the paint-peel / glow effect, driven procedurally by the shader (no extra

texture channel required per material).

ANIMATIONS: None. All motion (cloth tear/wind sway, sign swing, paint

peel, glass grime) is driven procedurally at runtime via custom URP

shaders and MaterialPropertyBlock — no skeletal rigs, no Animator

Controllers, no animation clips included.

POLYGON COUNT: ~5,085 triangles average per asset (132,200 triangles /

138,900 vertices total across all 26 unique assets combined).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.