RefGraph — Asset Reference Auditor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.5.1 or later
Package size
3.5 MB
Files
16
Views in the past week
3

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$13.99 on

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RefGraph — Asset Reference Auditor

by RefGraphApp (opens in new tab)

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Find what references any asset, explore its dependencies, and scan your whole project for broken references - one fast, read-only Editor window. Stop hunting missing references by hand.

Price $19.99

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Price history

Last 6 months

USD
Price history for RefGraph — Asset Reference Auditor, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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RefGraph — Asset Reference Auditor screenshot 1

RefGraph — Asset Reference Auditor screenshot 1

About this asset

RefGraph is a lightweight Editor tool that maps the invisible web of references between your Unity assets - and finds the broken ones. It answers three everyday questions about any asset:

FIND USAGES - Who references this? Select any asset and instantly see every prefab, material, or asset that points to it. Know the blast radius before you delete or rename anything.

DEPENDENCY VIEWER - What does this use? Explore an asset's dependencies as a lazily-expanding tree that loads one level at a time, so it stays responsive even on complex prefabs. Circular references are handled safely.

MISSING-REFERENCE FINDER - What's broken? Scan your prefabs and ScriptableObjects for serialized fields that point to deleted or missing assets - the silent "None (Object)" bugs that cause runtime null-reference crashes. Click any result to jump straight to the offending asset.

FAST & LIGHTWEIGHT

RefGraph builds its dependency index once and caches it to disk, so it survives Editor restarts and only re-reads changed files on refresh. All scanning is on-demand - nothing runs in the background or on every repaint. It is read-only and never modifies your assets, and it is Editor-only, so it adds nothing to your build.

WHAT'S INCLUDED

- Find Usages (reverse dependencies)

- Dependency Viewer (forward dependencies, expandable tree)

- Missing-Reference Finder (project-wide broken-reference scan)

- Right-click "RefGraph: Find Usages" shortcut in the Project window

- Full documentation

REQUIREMENTS

- Unity 2022.2 or later (fully supported on Unity 6)

- Any render pipeline

- Editor-only; nothing added to your build

Note (v1): Missing-reference scanning covers prefabs and ScriptableObjects; scene (.unity) scanning is planned for a future update. Scans cover the Assets/ folder.

From the publisher's Asset Store listing.

Technical details

Find Usages: reverse-dependency lookup for any asset

Dependency Viewer: lazily-expanding forward-dependency tree

Missing-Reference Finder: project-wide scan for broken serialized fields

Click any result to ping and select the asset in the Project window

Right-click "RefGraph: Find Usages" context-menu shortcut

Disk-cached dependency index with incremental, timestamp-based refresh

Read-only and Editor-only: never modifies assets, adds nothing to builds

Works with any render pipeline; Unity 2022.2+ including Unity 6

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.1f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.