Visual Missions and Objectives System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.9 MB
Files
72
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3
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2

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Visual Missions and Objectives System

by Artiplier (opens in new tab)

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A lightweight yet powerful graphical editor that provides a robust way to design complex missions, quests, objectives and events with ease for both 2D and 3D games.

Price $7.50

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Price history

Last 6 months

USD
Price history for Visual Missions and Objectives System, 6 months Current $7.50; lowest $7.50; highest $7.50 in this period. $0 $5 $10 Sep Oct Nov Version 1.0.1 released 16 Sep 2026 v1.0.1

Asset preview

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Visual Missions and Objectives System screenshot 1

Visual Missions and Objectives System screenshot 1

About this asset

Tested with Unity 2021, 2022, and Unity 6!

Visual Missions and Objectives System is a lightweight yet powerful graphical editor that provides a robust way to design complex missions, quests, objectives and events with ease for both 2D and 3D games. It supports not only side missions and quests, but also forcing players to complete missions in the exact same order you set. It also supports giving players the freedom of completing missions in any order they want.

Unlike other similar systems, we've built Visual Missions and Objectives System with scalability in mind and did not lock the system to a specific use case. It's a robust, scalable system that can easily handle any type of mission or objective using both triggers and events to track, organize, and progress your objective flowchart.

Let's look into some common examples (you still have to implement the gameplay logic yourself but we've included enough examples to explain how to easily integrate with the system):

  • Simple objectives: go to position, talk to NPC, don't do something
  • Timer: unlock the door in 10 seconds, don't die for 60 seconds, wait 30 seconds to capture this area
  • Numeric: collect 10 coins, kill 5 enemies
  • Parallel: players can complete missions in any order
  • Sequence: players are forced to complete missions in a specific order

While the system is mostly visual and fully supports Unity Events for triggers such as mission start / end, it also has powerful scripting support which means you can control it easily from C# scripts.

From the publisher's Asset Store listing.

Technical details

Compatibility: Unity 2021.3+

Supported OS: any platform

Documentation: included with the package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

As listed on the Asset Store.