Procedural Destructible Marching Cubes Landscape FREE View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.0.25 or later
Package size
130.4 MB
Files
52
Favorites
9
Views in the past week
69

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Procedural Destructible Marching Cubes Landscape FREE

by Features Per Second (opens in new tab)

No ratings yet

Create random procedural terrain with runtime digging, terrain destruction, building.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Procedural Destructible Marching Cubes Landscape FREE, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov Version 2.0 released 30 Jul 2026 v2.0

Asset preview

1 / 6

Procedural Destructible Marching Cubes Landscape FREE screenshot 1

Procedural Destructible Marching Cubes Landscape FREE screenshot 1

About this asset

Download and try demo project

Discord server for questions and support

Try full assets:

Procedural Terrain Demo is a free Unity package that demonstrates a simple procedural terrain generation system with runtime digging, terrain destruction, and building support.

The package includes one core terrain generation module that creates a random stylized landscape using procedural noise and customizable generation settings.

Use it to prototype sandbox games, survival projects, digging mechanics, building systems, terrain deformation tools, mining prototypes, and procedural world experiments.

Players or tools can modify the generated terrain at runtime. The terrain can be dug, carved, destroyed, reshaped, and used as a base for simple building mechanics.

This free demo version is designed as a lightweight example project. It is suitable for learning, testing, prototyping, and evaluating the basic workflow before moving to a more advanced procedural generation system.

The included visuals are simple and stylized. You can use the provided content as-is or replace materials, props, tools, building objects, and gameplay systems with your own.

From the publisher's Asset Store listing.

Technical details

Core modules included:

Random Terrain Generation Module

Generate a random procedural landscape using customizable noise, size, height, terrain shape, materials, and seed settings.

Runtime Digging System

Modify the generated terrain during gameplay. Players or tools can dig into the terrain, carve holes, remove ground, and reshape the landscape.

Destructible Terrain System

The terrain can be destroyed and modified at runtime, allowing sandbox-style interaction with the generated world.

Simple Demo Tools

Includes basic example tools for testing terrain generation, digging, destruction, and object placement inside the demo scene.

Customizable Settings

Adjust generation seed, terrain size, height, noise strength, digging radius, building placement, and runtime modification behavior.

Integration API

Connect the demo system with your own gameplay, tools, editors, save systems, building mechanics, mining systems, weapons, abilities, or procedural workflows.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.25f1 Compatible Compatible Compatible

Built-in, URP & HDRP. Materials/prefabs auto-convert on import; demo scenes convert when opened. If anything looks wrong: Window → [Asset Name] → Render Pipeline Setup → Convert Everything. Also: Materials And Prefabs Only, or Currently Open Scene Only. See Documentation/Render Pipeline Guide for details.

As listed on the Asset Store.