View on Asset Store (opens in new tab)
Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.0.25 or later
- Package size
- 130.4 MB
- Files
- 52
- Favorites
- 9
- Views in the past week
- 69
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Procedural Destructible Marching Cubes Landscape FREE
Create random procedural terrain with runtime digging, terrain destruction, building.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
Procedural Destructible Marching Cubes Landscape FREE screenshot 1
About this asset
Discord server for questions and support
Try full assets:
- Ultimate Procedural and Destructible Landscape
- Ultimate Procedural Underwater And Islands
- Ultimate Procedural Caves
Procedural Terrain Demo is a free Unity package that demonstrates a simple procedural terrain generation system with runtime digging, terrain destruction, and building support.
The package includes one core terrain generation module that creates a random stylized landscape using procedural noise and customizable generation settings.
Use it to prototype sandbox games, survival projects, digging mechanics, building systems, terrain deformation tools, mining prototypes, and procedural world experiments.
Players or tools can modify the generated terrain at runtime. The terrain can be dug, carved, destroyed, reshaped, and used as a base for simple building mechanics.
This free demo version is designed as a lightweight example project. It is suitable for learning, testing, prototyping, and evaluating the basic workflow before moving to a more advanced procedural generation system.
The included visuals are simple and stylized. You can use the provided content as-is or replace materials, props, tools, building objects, and gameplay systems with your own.
From the publisher's Asset Store listing.
Technical details
Core modules included:
Random Terrain Generation Module
Generate a random procedural landscape using customizable noise, size, height, terrain shape, materials, and seed settings.
Runtime Digging System
Modify the generated terrain during gameplay. Players or tools can dig into the terrain, carve holes, remove ground, and reshape the landscape.
Destructible Terrain System
The terrain can be destroyed and modified at runtime, allowing sandbox-style interaction with the generated world.
Simple Demo Tools
Includes basic example tools for testing terrain generation, digging, destruction, and object placement inside the demo scene.
Customizable Settings
Adjust generation seed, terrain size, height, noise strength, digging radius, building placement, and runtime modification behavior.
Integration API
Connect the demo system with your own gameplay, tools, editors, save systems, building mechanics, mining systems, weapons, abilities, or procedural workflows.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.25f1 | Compatible | Compatible | Compatible |
Built-in, URP & HDRP. Materials/prefabs auto-convert on import; demo scenes convert when opened. If anything looks wrong: Window → [Asset Name] → Render Pipeline Setup → Convert Everything. Also: Materials And Prefabs Only, or Currently Open Scene Only. See Documentation/Render Pipeline Guide for details.
As listed on the Asset Store.