Ultimate Procedural Caves View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
86.1 MB
Files
255
Favorites
16
Views in the past week
37

Price tracking

Last checked
Tracked since
Lowest recorded
$24.99 on

Keywords

Ultimate Procedural Caves

by Features Per Second (opens in new tab)

No ratings yet

  • Price drop

Create fully destructible procedural cave systems with tunnels, chambers, ores, crystals, lava, props, and persistent save/load support.

Discount -40% Previous price $49.99 Price $29.99

Get 40% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Ultimate Procedural Caves, 6 months Current $29.99; lowest $24.99; highest $49.99 in this period. $0 $25 $50 Aug Sep Oct Nov Version 2.0 released 6 Aug 2026 v2.0

Asset preview

1 / 9

Ultimate Procedural Caves screenshot 1

Ultimate Procedural Caves screenshot 1

About this asset

Download and try demo project

Discord server for questions and support

Ultimate Procedural Caves is a Unity package for creating stylized procedural cave systems with destructible terrain, tunnels, chambers, ores, crystals, lava, props, and save/load support.

Use it to build mining games, survival projects, sandbox worlds, underground adventures, roguelikes, dungeon crawlers, and procedural level generation systems.

The package is designed for projects that need dynamic underground environments. Generate cave networks, carve terrain at runtime, place resources, create traversal routes, and save all player-made changes between sessions.

The included low-poly visuals are suitable for mining games, fantasy caves, sci-fi underground worlds, lava caves, crystal caverns, stylized dungeons, and sandbox exploration projects. You can use the included content as-is or replace materials, props, vegetation, resources, and gameplay systems with your own.

From the publisher's Asset Store listing.

Technical details

Core modules include:

Cave Generation Module

Generate procedural cave terrain with customizable shape, size, depth, noise, materials, layers, and biome settings.

Tunnel Generation Module

Create branching tunnels, corridors, shafts, passages, and cave connections with adjustable width, height, curvature, and density.

Chamber Generation Module

Generate large caverns, rooms, openings, arenas, and landmark spaces directly inside the underground world.

Destructible Cave System

The cave terrain is fully destructible and can be modified at runtime. Players or tools can dig, carve, blast, deform, destroy, and reshape the cave.

Ore and Crystal Placement Module

Procedurally place ore veins, crystals, minerals, resource nodes, glowing deposits, and collectible items across cave walls, floors, and ceilings.

Props Placement System

Procedurally place rocks, stalactites, stalagmites, mushrooms, crystals, ruins, decorations, and other stylized cave props.

Biome System

Create different cave styles such as lava caves, crystal caves, mining caves, fungal caves, ice caves, abandoned tunnels, and fantasy underground environments.

Save / Load System

Save and load generated cave data, destruction, digging, building, placed objects, and runtime world modifications between sessions.

Integration API

Connect the system with your own gameplay, tools, editors, save systems, biomes, weapons, abilities, enemies, mining mechanics, or procedural generation workflows.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Compatible Compatible Compatible

Built-in, URP & HDRP. Materials/prefabs auto-convert on import; demo scenes convert when opened. If anything looks wrong: Window → [Asset Name] → Render Pipeline Setup → Convert Everything. Also: Materials And Prefabs Only, or Currently Open Scene Only. See Documentation/Render Pipeline Guide for details.

As listed on the Asset Store.