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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 86.1 MB
- Files
- 255
- Favorites
- 16
- Views in the past week
- 37
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- $24.99 on
Keywords
Ultimate Procedural Caves
- Price drop
Create fully destructible procedural cave systems with tunnels, chambers, ores, crystals, lava, props, and persistent save/load support.
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Ultimate Procedural Caves screenshot 1
About this asset
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Ultimate Procedural Caves is a Unity package for creating stylized procedural cave systems with destructible terrain, tunnels, chambers, ores, crystals, lava, props, and save/load support.
Use it to build mining games, survival projects, sandbox worlds, underground adventures, roguelikes, dungeon crawlers, and procedural level generation systems.
The package is designed for projects that need dynamic underground environments. Generate cave networks, carve terrain at runtime, place resources, create traversal routes, and save all player-made changes between sessions.
The included low-poly visuals are suitable for mining games, fantasy caves, sci-fi underground worlds, lava caves, crystal caverns, stylized dungeons, and sandbox exploration projects. You can use the included content as-is or replace materials, props, vegetation, resources, and gameplay systems with your own.
From the publisher's Asset Store listing.
Technical details
Core modules include:
Cave Generation Module
Generate procedural cave terrain with customizable shape, size, depth, noise, materials, layers, and biome settings.
Tunnel Generation Module
Create branching tunnels, corridors, shafts, passages, and cave connections with adjustable width, height, curvature, and density.
Chamber Generation Module
Generate large caverns, rooms, openings, arenas, and landmark spaces directly inside the underground world.
Destructible Cave System
The cave terrain is fully destructible and can be modified at runtime. Players or tools can dig, carve, blast, deform, destroy, and reshape the cave.
Ore and Crystal Placement Module
Procedurally place ore veins, crystals, minerals, resource nodes, glowing deposits, and collectible items across cave walls, floors, and ceilings.
Props Placement System
Procedurally place rocks, stalactites, stalagmites, mushrooms, crystals, ruins, decorations, and other stylized cave props.
Biome System
Create different cave styles such as lava caves, crystal caves, mining caves, fungal caves, ice caves, abandoned tunnels, and fantasy underground environments.
Save / Load System
Save and load generated cave data, destruction, digging, building, placed objects, and runtime world modifications between sessions.
Integration API
Connect the system with your own gameplay, tools, editors, save systems, biomes, weapons, abilities, enemies, mining mechanics, or procedural generation workflows.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible |
Built-in, URP & HDRP. Materials/prefabs auto-convert on import; demo scenes convert when opened. If anything looks wrong: Window → [Asset Name] → Render Pipeline Setup → Convert Everything. Also: Materials And Prefabs Only, or Currently Open Scene Only. See Documentation/Render Pipeline Guide for details.
As listed on the Asset Store.