Crest Water 5 Integration | Game Creator 2 OFFICIAL SALE

🌊 Real swimming on real waves


Add one component and your character floats on the animated Crest surface. Feet in the water and you swim, head under and you are diving. The character rides the actual waves, not a flat trigger volume.



Drive boats on the ocean


Turn any model into a boat with the Crest Boat component. It sits on the water, rocks with the swell, and drifts with the current. A new Boat option appears right in the Game Creator character controller, so the boat steers like a boat: it only turns under throttle and swings around with real momentum.



🧍 Board and disembark


Walk up, press a button, and take the helm. Your character rides visibly on deck, or hides away for cabin boats. Hop off onto a dock, or straight into the water where the swimmer takes over and you swim away. The camera follows on its own.



Triggers for everything


On Enter Water, On Exit Water, On Submerge, On Surface, On Board Boat, On Disembark Boat. Slow the player down in water, trigger splashes, switch to underwater effects, start engine audio, all with plain Game Creator triggers.



🧩 Built for visual scripting


Conditions, Actions, and water height sampling live under one clean Crest category. Check if someone is swimming, read the wave height at any point, change how deep a character rides, all without code.



🎨 Polished in the editor


Both components come with styled inspectors that show live water readouts while you play test: water state, wave height, tilt angle, and current strength. A welcome window checks your setup, and a clear manual walks you through swimming and boats step by step.



📌 Please note


This is a bridge package. It needs Game Creator 2 with its example files and Crest Water 5. You bring those two assets, and this package connects them.



💬 We are here to help


Join our Discord at discord.gg/4Q7jdgEBKT. We read every message and ship updates based on what users ask for.