Snap-Fit Mini Golf Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.2 or later
Package size
106.8 MB
Files
179
Views in the past week
16

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$13.99 on

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Snap-Fit Mini Golf Pack

by Hero Code (opens in new tab)

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Featuring over 20 perfectly scaled modular course pieces, decorative assets, obstacles, and showcase content, this pack makes course creation simple, intuitive, and fun.

Price $19.99

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Price history

Last 6 months

USD
Price history for Snap-Fit Mini Golf Pack, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

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Snap-Fit Mini Golf Pack screenshot 1

Snap-Fit Mini Golf Pack screenshot 1

About this asset

SNAP-FIT MINI GOLF PACK

BUILD BEAUTIFUL MINIATURE GOLF COURSES IN MINUTES!

Create stunning miniature golf courses faster than ever with the Snap-Fit Mini Golf Pack. Featuring over 20 perfectly scaled modular course pieces, decorative assets, obstacles, and showcase content, this pack makes course creation simple, intuitive, and fun.

Every modular piece has been carefully designed to snap together cleanly in the editor so you can build professional-looking mini golf layouts in just minutes. Whether you're creating a small backyard-style course or a large themed adventure course, Snap-Fit Mini Golf Pack provides the building blocks you need.

[ SHOWCASE VIDEO ]

HOW TO USE:

Start with the included Showcase Course to see the assets in action, browse the Catalog Map to explore every included piece, or begin building your own custom miniature golf courses using the modular snap-fit system.

PACK INCLUDES:

Modular Snap-Fit Course Pieces

Over 20 modular course sections designed with consistent dimensions and alignment, allowing pieces to snap together cleanly in the editor.

Mini Golf Obstacles

A collection of unique and themed obstacles to bring your courses to life, including:

  • Pyramid Obstacle
  • Concrete Domes
  • Animated Ostrich Obstacle
  • Octopus Course Obstacle
  • Additional decorative and gameplay-focused props

Animated Obstacles

Interactive obstacles add personality and challenge to your courses. The included ostrich features animated movement that pokes at passing golf balls for added gameplay variety.

Golf Ball & Course Props

Includes essential mini golf assets such as:

  • Golf Ball
  • Golf Flag
  • Rubber Start Mat
  • Course Decorations
  • Supporting Gameplay Props

Premium Golf Green Materials

Beautiful checkered golf green materials and textures designed specifically for miniature golf environments.

Catalog Map

A complete reference level showcasing every included asset, modular piece, obstacle, and component.

Showcase Course Map

A fully assembled miniature golf course demonstrating how the modular pieces and obstacles can be combined into a finished playable environment.

Organized Asset Library

Cleanly organized assets make it easy to find and use pieces while building your own custom courses.

Extensible and Creator Friendly

Designed to be easy to customize, expand, and integrate into your own projects.

From the publisher's Asset Store listing.

Technical details

Number of textures: 18

Texture dimensions: 512x512, 1024x1024, 2048x1024, 2048x2048 (all power-of-two)

Number of meshes/prefabs: 43 meshes (FBX), 41 prefabs

Minimum polygon count: 26 triangles (SM_Obstacle_Bunker_01)

Maximum polygon count: 10,552 triangles (SM_Obstacle_Octopus_01)

Rigging: No. All static meshes, no skeletons or skinned meshes.

Animation count: 0 animation clips. Moving pieces (windmill, spinner, sway bar, ostrich peck) are driven procedurally by lightweight C# scripts, not by imported clips or an Animator.

Animation type list: Procedural / script-driven only - looping transform rotation (RotatingMovement) and a hinge-pivot peck cycle (PeckMotion).

UV mapping: Yes. All meshes are UV-unwrapped.

LOD information: None. Single LOD (LOD0) per mesh; no LODGroups.

Types of materials and texture maps: PBR. 31 of 32 materials use the Universal Render Pipeline/Lit shader (metallic-smoothness); the remaining one uses a custom culled-text shader for the hole-number marker. Texture maps supplied: Base Color (Albedo) and Normal. Metallic, smoothness, occlusion, and emission are driven by material values, not maps. Several materials are flat-color PBR with no texture.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.2f1 Not listed Compatible Not listed

As listed on the Asset Store.