Smooth LookAt Component View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
153 KB
Files
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Smooth LookAt Component

by LogicDev (opens in new tab)

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Smooth LookAt component with full-body Y-axis rotation and IK-based head tracking. Easy setup, Inspector-configurable, no coding required.

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Price history

Last 6 months

USD
Price history for Smooth LookAt Component, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov Version 1.2.0 released 14 Sep 2026 v1.2.0 Version 1.1.0 released 14 Sep 2026

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Smooth LookAt Component video 1 (plays on the Asset Store)

About this asset

Smooth LookAt Component provides two complementary behaviors for making characters look at a

target naturally: a full-body rotation component and an IK-based head-tracking component.

Features:

- Full-body Y-axis rotation and IK head tracking (via Unity's Animator IK, Humanoid-compatible)

- All parameters exposed in the Inspector — no coding required

- Includes two demo scenes to get started immediately

- Supports all render pipelines: Built-in / URP / HDRP / Custom RP

Supported versions: Unity 2022.3 LTS / Unity 6.3 LTS

Japanese documentation (README_ja) is included in the package.

Upgrade available: the paid versions are now on the Asset Store.

- Smooth LookAt Component Standard (Move_LookAtSmooth_002): https://assetstore.unity.com/packages/slug/404560

- Smooth LookAt Component Plus (Move_LookAtSmooth_003): https://assetstore.unity.com/packages/slug/410220

If you upgrade, please delete this free version (Move_LookAtSmooth_001) from your project before importing the upgrade.

Full documentation (setup guide and parameter reference, English and Japanese) is available at

the Documentation Link below.

English: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_en.md

Japanese: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_ja.md

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「Smooth LookAt Component」は、キャラクターが対象を自然に見つめる動きを実現する、2種類の補完的な

コンポーネントを提供します(全身回転版・IK首振り版)。

主な機能:

- 全身Y軸回転とIK首振り(Unity標準のAnimator IK使用、Humanoid対応)

- 全パラメータがInspector上に公開、コーディング不要

- 2種類のデモシーンを同梱、すぐに動作確認可能

- Built-in / URP / HDRP / Custom RP、全レンダーパイプライン対応

対応バージョン: Unity 2022.3 LTS / Unity 6.3 LTS

日本語ドキュメント(README_ja)も同梱しています。

上位版(有料)がAsset Storeで公開されています。

- 「Smooth LookAt Component Standard」(Move_LookAtSmooth_002): https://assetstore.unity.com/packages/slug/404560

- 「Smooth LookAt Component Plus」(Move_LookAtSmooth_003): https://assetstore.unity.com/packages/slug/410220

上位版を導入する場合は、導入前にプロジェクトからこの無料版(Move_LookAtSmooth_001)を削除してください。

詳細なセットアップガイド・パラメータリファレンス(日英)は、下記のDocumentation Linkからご覧

いただけます。

英語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_en.md

日本語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_001/README_ja.md

From the publisher's Asset Store listing.

Technical details

- Full-body Y-axis rotation with configurable speed and angle clamp

- IK-based head tracking using OnAnimatorIK (Humanoid Animator required for IK component)

- Smooth interpolation via Quaternion.Slerp

- Inspector-configurable: target, rotation speed, angle limits, IK weight

- Compatible with Unity 2022.3 LTS and above

- Supports Built-in, URP render pipelines

- No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.